https://github.com/ZurichNLP/emnlp2018-imitation-learning-for-neural-morphology
공식 코드Imitation Learning for Neural Morphological String Transduction
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Imitation Learning for Neural Morphological String Transduction
RIZE: Regularized Imitation Learning via Distributional Reinforcement Learning
CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos
ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI
Towards Improving Exploration in Self-Imitation Learning using Intrinsic Motivation
VISITRON: Visual Semantics-Aligned Interactively Trained Object-Navigator
Balancing policy constraint and ensemble size in uncertainty-based offline reinforcement learning
Object-Aware Regularization for Addressing Causal Confusion in Imitation Learning
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous Driving
Information Maximizing Curriculum: A Curriculum-Based Approach for Imitating Diverse Skills
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample Recovery
Understanding Game-Playing Agents with Natural Language Annotations
JUICER: Data-Efficient Imitation Learning for Robotic Assembly
MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations
Inverse Q-Learning Done Right: Offline Imitation Learning in $Q^π$-Realizable MDPs
Model-based Behavioral Cloning with Future Image Similarity Learning
A Smooth Sea Never Made a Skilled $\texttt{SAILOR}$: Robust Imitation via Learning to Search
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks
Autoregressive Knowledge Distillation through Imitation Learning
CaRL: Learning Scalable Planning Policies with Simple Rewards
KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics Gradients
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.