Understanding Game-Playing Agents with Natural Language Annotations
원문 초록
We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear probing to predict mentions of domain-specific terms (e.g., ko, atari) from the intermediate state representations of game-playing agents like AlphaGo Zero. We find these game concepts are nontrivially encoded in two distinct policy networks, one trained via imitation learning and another trained via reinforcement learning. Furthermore, mentions of domain-specific terms are most easily predicted from the later layers of both models, suggesting that these policy networks encode high-level abstractions similar to those used in the natural language annotations.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Normalizing Flows are Capable Models for RL
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)
QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial Training
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing
토론
이 논문과 연결된 포럼 글이 아직 없습니다.