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Imitation Learning

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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

CARLA

CARLA (CAR Learning to Act) is an open simulator for urban driving, developed as an open-source layer over Unreal Engine 4. Technically, it operates similarly to, as an open source layer over Unreal Engine 4 that provides sensors in the form of RGB cameras (with customizable positions), ground truth depth maps, ground truth semantic segmentation maps with 12 semantic classes designed for driving (road, lane marking, traffic sign, sidewalk and so on), bounding boxes for dynamic objects in the environment, and measurements of the agent itself (vehicle location and orientation). Source: Synthetic Data for Deep Learning

AirSim

AirSim is a simulator for drones, cars and more, built on Unreal Engine. It is open-source, cross platform, and supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, there exists an experimental version for a Unity plugin. Source: AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles

RLBench

RLBench is an ambitious large-scale benchmark and learning environment designed to facilitate research in a number of vision-guided manipulation research areas, including: reinforcement learning, imitation learning, multi-task learning, geometric computer vision, and in particular, few-shot learning.

TORCS

TORCS (The Open Racing Car Simulator) is a driving simulator. It is capable of simulating the essential elements of vehicular dynamics such as mass, rotational inertia, collision, mechanics of suspensions, links and differentials, friction and aerodynamics. Physics simulation is simplified and is carried out through Euler integration of differential equations at a temporal discretization level of 0.002 seconds. The rendering pipeline is lightweight and based on OpenGL that can be turned off for faster training. TORCS offers a large variety of tracks and cars as free assets. It also provides a number of programmed robot cars with different levels of performance that can be used to benchmark the performance of human players and software driving agents. TORCS was built with the goal of developing Artificial Intelligence for vehicular control and has been used extensively by the machine learning community ever since its inception. Source: MADRaS : Multi Agent Driving Simulator Image Source: https://sourceforge.net/projects/torcs/

INTERACTION Dataset

The INTERACTION dataset contains naturalistic motions of various traffic participants in a variety of highly interactive driving scenarios from different countries. The dataset can serve for many behavior-related research areas, such as - 1) intention/behavior/motion prediction, - 2) behavior cloning and imitation learning, - 3) behavior analysis and modeling, - 4) motion pattern and representation learning, - 5) interactive behavior extraction and categorization, - 6) social and human-like behavior generation, - 7) decision-making and planning algorithm development and verification, - 8) driving scenario/case generation, etc. Source: https://interaction-dataset.com/ Image Source: https://interaction-dataset.com/

BDD-X

Berkeley Deep Drive-X (eXplanation) is a dataset is composed of over 77 hours of driving within 6,970 videos. The videos are taken in diverse driving conditions, e.g. day/night, highway/city/countryside, summer/winter etc. On average 40 seconds long, each video contains around 3-4 actions, e.g. speeding up, slowing down, turning right etc., all of which are annotated with a description and an explanation. Our dataset contains over 26K activities in over 8.4M frames. Image source: https://github.com/JinkyuKimUCB/BDD-X-dataset

ManiSkill2

ManiSkill2 is the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. It includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D input data simulated by fully dynamic engines. Source: ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills Image Source: https://arxiv.org/pdf/2302.04659v1.pdf

CoDraw

The Collaborative Drawing game (CoDraw) dataset contains ~10K dialogs consisting of ~138K messages exchanged between human players in the CoDraw game. The game involves two players: a Teller and a Drawer. The Teller sees an abstract scene containing multiple clip art pieces in a semantically meaningful configuration, while the Drawer tries to reconstruct the scene on an empty canvas using available clip art pieces. The two players communicate with each other using natural language. Source: https://github.com/facebookresearch/CoDraw Image Source: https://github.com/facebookresearch/CoDraw

CHALET

CHALET is a 3D house simulator with support for navigation and manipulation. Unlike existing systems, CHALET supports both a wide range of object manipulation, as well as supporting complex environemnt layouts consisting of multiple rooms. The range of object manipulations includes the ability to pick up and place objects, toggle the state of objects like taps or televesions, open or close containers, and insert or remove objects from these containers. In addition, the simulator comes with 58 rooms that can be combined to create houses, including 10 default house layouts. CHALET is therefore suitable for setting up challenging environments for various AI tasks that require complex language understanding and planning, such as navigation, manipulation, instruction following, and interactive question answering. Source: https://github.com/lil-lab/chalet Image Source: https://arxiv.org/pdf/1809.00786.pdf

CubiCasa5K

CubiCasa5K is a large-scale floorplan image dataset containing 5000 samples annotated into over 80 floorplan object categories. The dataset annotations are performed in a dense and versatile manner by using polygons for separating the different objects. Source: https://github.com/CubiCasa/CubiCasa5k

Atari-HEAD

Atari-HEAD is a dataset of human actions and eye movements recorded while playing Atari videos games. For every game frame, its corresponding image frame, the human keystroke action, the reaction time to make that action, the gaze positions, and immediate reward returned by the environment were recorded. The gaze data was recorded using an EyeLink 1000 eye tracker at 1000Hz. The human subjects are amateur players who are familiar with the games. The human subjects were only allowed to play for 15 minutes and were required to rest for at least 15 minutes before the next trial. Data was collected from 4 subjects, 16 games, 175 15-minute trials, and a total of 2.97 million frames/demonstrations. Source: https://zenodo.org/record/2587121 Image Source: https://arxiv.org/abs/1903.06754

Simitate

Simitate is a hybrid benchmarking suite targeting the evaluation of approaches for imitation learning. It consists on a dataset containing 1938 sequences where humans perform daily activities in a realistic environment. The dataset is strongly coupled with an integration into a simulator. RGB and depth streams with a resolution of 960×540 at 30Hz and accurate ground truth poses for the demonstrator's hand, as well as the object in 6 DOF at 120Hz are provided. Along with the dataset the 3D model of the used environment and labelled object images are also provided. Source: https://arxiv.org/abs/1905.06002 Image Source: https://github.com/raphaelmemmesheimer/simitate

CoWeSe

CoWeSe is a Spanish biomedical corpus consisting of 4.5GB (about 750M tokens) of clean plain text. CoWeSe is the result of a massive crawler on 3000 Spanish domains executed in 2020.

MineRL

MineRLis an imitation learning dataset with over 60 million frames of recorded human player data. The dataset includes a set of tasks which highlights many of the hardest problems in modern-day Reinforcement Learning: sparse rewards and hierarchical policies. Source: MineRL

Motion Policy Networks

This dataset contains a large set (~3.2 Million) of high quality expert trajectories generated from a geometrically consist hybrid planner in a wide variety of environment (~575,000 environments). We created this dataset to explore the capabilities of neural networks to learn complex robotic motion, mimicking a traditional planner. For more information on how to use this data, please refer to the Github for this project: https://github.com/nvlabs/motion-policy-networks

IL-Datasets

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a cumbersome process requiring researchers to train expert agents from scratch, record their interactions and test each benchmark method with newly created data. Moreover, creating new datasets for each new technique results in a lack of consistency in the evaluation process since each dataset can drastically vary in state and action distribution. In response, this work aims to address these issues by creating Imitation Learning Datasets, a toolkit that allows for: (i) curated expert policies with multithreaded support for faster dataset creation; (ii) readily available datasets and techniques with precise measurements; and (iii) sharing implementations of common imitation learning techniques.

DeformPAM-Dataset

Two versions of the dataset are offered: one is the full dataset used to train the models in DeformPAM, and the other is a mini dataset for easier examination. Both datasets include data for the supervised and finetuning stages of granular pile shaping, rope shaping, and T-shirt unfolding.

Reactive Diffusion Policy-Dataset

Two versions of the dataset are offered: one is the full dataset used to train the models in our paper, and the other is a mini dataset for easier examination. Both versions include raw and postprocessed subsets of peeling, wiping and lifting. The raw videos of the tactile dataset used for generate the PCA embedding are also provided.

RLLab Framework

A benchmark suite of continuous control tasks, including classic tasks like cart-pole swing-up, tasks with very high state and action dimensionality such as 3D humanoid locomotion, tasks with partial observations, and tasks with hierarchical structure. Source: Benchmarking Deep Reinforcement Learning for Continuous Control

Texygen Platform

Texygen is a benchmarking platform to support research on open-domain text generation models. Texygen has not only implemented a majority of text generation models, but also covered a set of metrics that evaluate the diversity, the quality and the consistency of the generated texts. The Texygen platform could help standardize the research on text generation and facilitate the sharing of fine-tuned open-source implementations among researchers for their work. As a consequence, this would help in improving the reproductivity and reliability of future research work in text generation. Source: Texygen Platform

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