https://github.com/shiwj16/SSINet
공식 코드Self-Supervised Discovering of Interpretable Features for Reinforcement Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Self-Supervised Discovering of Interpretable Features for Reinforcement Learning
MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning
Augmenting Policy Learning with Routines Discovered from a Single Demonstration
Augmenting Policy Learning with Routines Discovered from a Single Demonstration
Visual Transfer between Atari Games using Competitive Reinforcement Learning
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgent
Masked Contrastive Representation Learning for Reinforcement Learning
Beyond Surprise: Improving Exploration Through Surprise Novelty
Conformal Symplectic Optimization for Stable Reinforcement Learning
PoE-World: Compositional World Modeling with Products of Programmatic Experts
An Atari Model Zoo for Analyzing, Visualizing, and Comparing Deep Reinforcement Learning Agents
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field
Reinforcement Learning with Low-Complexity Liquid State Machines
Intrinsic Reward Driven Imitation Learning via Generative Model
Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient
Revisiting the Softmax Bellman Operator: New Benefits and New Perspective
Dueling Network Architectures for Deep Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.