arXiv:1312.5602
Playing Atari with Deep Reinforcement Learning
원문 초록
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
Reinforcement Learning for Hanabi
Task Independent Capsule-Based Agents for Deep Q-Learning
Deep Reinforcement Learning Based Power Allocation for D2D Network
Deep Reinforcement Learning with Gradient Eligibility Traces
토론
이 논문과 연결된 포럼 글이 아직 없습니다.