Reinforcement Learning for Hanabi
원문 초록
Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a challenge for a RL agent. We explored different tabular and deep reinforcement learning algorithms to see which had the best performance both against an agent of the same type and also against other types of agents. We establish that certain agents played their highest scoring games against specific agents while others exhibited higher scores on average by adapting to the opposing agent's behavior. We attempted to quantify the conditions under which each algorithm provides the best advantage and identified the most interesting interactions between agents of different types. In the end, we found that temporal difference (TD) algorithms had better overall performance and balancing of play types compared to tabular agents. Specifically, tabular Expected SARSA and deep Q-Learning agents showed the best performance.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Task Independent Capsule-Based Agents for Deep Q-Learning
Drafting in Collectible Card Games via Reinforcement Learning
Deep Reinforcement Learning Based Power Allocation for D2D Network
Deep Reinforcement Learning with Gradient Eligibility Traces
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
토론
이 논문과 연결된 포럼 글이 아직 없습니다.