PoE-World: Compositional World Modeling with Products of Programmatic Experts
원문 초록
Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from sparse observations. Recent advances in program synthesis using Large Language Models (LLMs) give an alternate approach which learns world models represented as source code, supporting strong generalization from little data. To date, application of program-structured world models remains limited to natural language and grid-world domains. We introduce a novel program synthesis method for effectively modeling complex, non-gridworld domains by representing a world model as an exponentially-weighted product of programmatic experts (PoE-World) synthesized by LLMs. We show that this approach can learn complex, stochastic world models from just a few observations. We evaluate the learned world models by embedding them in a model-based planning agent, demonstrating efficient performance and generalization to unseen levels on Atari's Pong and Montezuma's Revenge. We release our code and display the learned world models and videos of the agent's gameplay at https://topwasu.github.io/poe-world.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
CLEVER: A Curated Benchmark for Formally Verified Code Generation
Transductively Informed Inductive Program Synthesis
Enhancing Code Generation via Bidirectional Comment-Level Mutual Grounding
Rewriting Pre-Training Data Boosts LLM Performance in Math and Code
OSVBench: Benchmarking LLMs on Specification Generation Tasks for Operating System Verification
TinyverseGP: Towards a Modular Cross-domain Benchmarking Framework for Genetic Programming
토론
이 논문과 연결된 포럼 글이 아직 없습니다.