https://github.com/eracah/self-supervised-survey
공식 코드Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments
Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments
Action Advising with Advice Imitation in Deep Reinforcement Learning
InfoGAIL: Interpretable Imitation Learning from Visual Demonstrations
LISA: Learning Interpretable Skill Abstractions from Language
Green Screen Augmentation Enables Scene Generalisation in Robotic Manipulation
ZeroMimic: Distilling Robotic Manipulation Skills from Web Videos
Out-of-Dynamics Imitation Learning from Multimodal Demonstrations
Learning Calibratable Policies using Programmatic Style-Consistency
Generating Multi-Agent Trajectories using Programmatic Weak Supervision
Generating Multi-Agent Trajectories using Programmatic Weak Supervision
Imitation Learning from Suboptimal Demonstrations via Meta-Learning An Action Ranker
$f$-GAIL: Learning $f$-Divergence for Generative Adversarial Imitation Learning
CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven Communication
Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration
CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven Communication
ProDapt: Proprioceptive Adaptation using Long-term Memory Diffusion
Exploring the Limitations of Behavior Cloning for Autonomous Driving
NAOMI: Non-Autoregressive Multiresolution Sequence Imputation
Online Cascade Learning for Efficient Inference over Streams
Learning to Guide and to Be Guided in the Architect-Builder Problem
PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control
Generalized Decision Transformer for Offline Hindsight Information Matching
A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation
Sequential Voting with Relational Box Fields for Active Object Detection
LobsDICE: Offline Learning from Observation via Stationary Distribution Correction Estimation
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs
Simulation of robot swarms for learning communication-aware coordination
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.