https://github.com/cps-tuwien/learning_human_attention
공식 코드Enhancing Robot Learning through Learned Human-Attention Feature Maps
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Enhancing Robot Learning through Learned Human-Attention Feature Maps
Reinforcement Learning for Branch-and-Bound Optimisation using Retrospective Trajectories
Tiny Reinforcement Learning for Quadruped Locomotion using Decision Transformers
Provable Ordering and Continuity in Vision-Language Pretraining for Generalizable Embodied Agents
Non-Parallel Text Style Transfer with Self-Parallel Supervision
On the stability analysis of deep neural network representations of an optimal state-feedback
An Empirical Comparison on Imitation Learning and Reinforcement Learning for Paraphrase Generation
Follow the Clairvoyant: an Imitation Learning Approach to Optimal Control
From Motor Control to Team Play in Simulated Humanoid Football
Learning a Large Neighborhood Search Algorithm for Mixed Integer Programs
Gated-Attention Architectures for Task-Oriented Language Grounding
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and Experimentation
Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive Imitation
Interactive incremental learning of generalizable skills with local trajectory modulation
SEABO: A Simple Search-Based Method for Offline Imitation Learning
Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision Transformers
Self-Imitation Learning of Locomotion Movements through Termination Curriculum
ReAgent: Point Cloud Registration using Imitation and Reinforcement Learning
Learning from Mistakes via Cooperative Study Assistant for Large Language Models
Parameterizing Branch-and-Bound Search Trees to Learn Branching Policies
Exact Combinatorial Optimization with Graph Convolutional Neural Networks
Better-than-Demonstrator Imitation Learning via Automatically-Ranked Demonstrations
Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences
CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous Driving
StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement Learning
Human-compatible driving partners through data-regularized self-play reinforcement learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.