Imitation Learning
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/yuchenlin/LLM-Blender
WebGPT: Browser-assisted question-answering with human feedback
https://github.com/ywchao/merel-mocap-gail
Learning human behaviors from motion capture by adversarial imitation
https://github.com/zhengyinan-air/diffusion-planner
Diffusion-Based Planning for Autonomous Driving with Flexible Guidance
https://huggingface.co/Open-Orca/Mistral-7B-SlimOrca
Orca: Progressive Learning from Complex Explanation Traces of GPT-4
https://huggingface.co/Open-Orca/OpenOrca-Preview1-13B
Orca: Progressive Learning from Complex Explanation Traces of GPT-4
https://huggingface.co/datasets/Open-Orca/OpenOrca
Orca: Progressive Learning from Complex Explanation Traces of GPT-4
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.