https://github.com/nav74neet/ddpg_biped
Bipedal Walking Robot using Deep Deterministic Policy Gradient
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Bipedal Walking Robot using Deep Deterministic Policy Gradient
Bipedal Walking Robot using Deep Deterministic Policy Gradient
Critic Guided Segmentation of Rewarding Objects in First-Person Views
MPC-guided Imitation Learning of Neural Network Policies for the Artificial Pancreas
MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards
Reinforcement and Imitation Learning for Diverse Visuomotor Skills
Self-Supervised Correspondence in Visuomotor Policy Learning
Learning non-Markovian Decision-Making from State-only Sequences
ReAgent: Point Cloud Registration using Imitation and Reinforcement Learning
PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav
Reward learning from human preferences and demonstrations in Atari
Augmenting GAIL with BC for sample efficient imitation learning
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
ProtoX: Explaining a Reinforcement Learning Agent via Prototyping
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.