Imitation Learning
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning
Rodrigues Network for Learning Robot Actions
Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks
WoMAP: World Models For Embodied Open-Vocabulary Object Localization
Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey
RoboTransfer: Geometry-Consistent Video Diffusion for Robotic Visual Policy Transfer
Enhanced DACER Algorithm with High Diffusion Efficiency
Normalizing Flows are Capable Models for RL
Streaming Flow Policy: Simplifying diffusion$/$flow-matching policies by treating action trajectories as flow trajectories
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained Knowledge
Learning Compositional Behaviors from Demonstration and Language
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning
Spatial RoboGrasp: Generalized Robotic Grasping Control Policy
Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy Learning
Inverse Q-Learning Done Right: Offline Imitation Learning in $Q^π$-Realizable MDPs
ReasonPlan: Unified Scene Prediction and Decision Reasoning for Closed-loop Autonomous Driving
Online Knowledge Distillation with Reward Guidance
Structured Reinforcement Learning for Combinatorial Decision-Making
MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations
Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space
Dynamic Manipulation of Deformable Objects in 3D: Simulation, Benchmark and Learning Strategy
What Do You Need for Diverse Trajectory Stitching in Diffusion Planning?
ProgRM: Build Better GUI Agents with Progress Rewards
Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)
Efficient Online RL Fine Tuning with Offline Pre-trained Policy Only
Learning-based Autonomous Oversteer Control and Collision Avoidance
Guided Policy Optimization under Partial Observability
FLARE: Robot Learning with Implicit World Modeling
UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learning
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones
Structured Agent Distillation for Large Language Model
Imitation Learning via Focused Satisficing
KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video
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