https://github.com/stevezhangza/adverserial_density_regression
공식 코드Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted Regression
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted Regression
Guiding Deep Molecular Optimization with Genetic Exploration
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Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal Transport
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
Learning Belief Representations for Imitation Learning in POMDPs
Imitation Learning from Observations under Transition Model Disparity
Comyco: Quality-Aware Adaptive Video Streaming via Imitation Learning
Advancing Language Model Reasoning through Reinforcement Learning and Inference Scaling
Skill Disentanglement for Imitation Learning from Suboptimal Demonstrations
Provably Efficient Adversarial Imitation Learning with Unknown Transitions
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture
A General, Evolution-Inspired Reward Function for Social Robotics
PateGail: A Privacy-Preserving Mobility Trajectory Generator with Imitation Learning
Learning to Simulate Daily Activities via Modeling Dynamic Human Needs
Optimizing Interpretable Decision Tree Policies for Reinforcement Learning
Optimal Decision Tree Policies for Markov Decision Processes
Structured Reinforcement Learning for Combinatorial Decision-Making
f-IRL: Inverse Reinforcement Learning via State Marginal Matching
Adversarial Soft Advantage Fitting: Imitation Learning without Policy Optimization
Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments
Learning Robot Manipulation from Cross-Morphology Demonstration
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.