https://github.com/navysanghvi/MGpi
공식 코드MGpi: A Computational Model of Multiagent Group Perception and Interaction
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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning
Source: Learning to Imitate
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
MGpi: A Computational Model of Multiagent Group Perception and Interaction
Towards Interactive Training of Non-Player Characters in Video Games
Learning Structural Edits via Incremental Tree Transformations
Inferring Versatile Behavior from Demonstrations by Matching Geometric Descriptors
Deep Imitative Models for Flexible Inference, Planning, and Control
Improving Code Generation by Training with Natural Language Feedback
Robust Question Answering against Distribution Shifts with Test-Time Adaptation: An Empirical Study
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware Perspective
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
Third-Person Visual Imitation Learning via Decoupled Hierarchical Controller
A Conservative Approach for Few-Shot Transfer in Off-Dynamics Reinforcement Learning
LIV: Language-Image Representations and Rewards for Robotic Control
Reinforcement Learning In Two Player Zero Sum Simultaneous Action Games
GOD model: Privacy Preserved AI School for Personal Assistant
Learning Constrained Adaptive Differentiable Predictive Control Policies With Guarantees
Learning Constrained Adaptive Differentiable Predictive Control Policies With Guarantees
Imitation Learning from a Single Temporally Misaligned Video
When should we prefer Decision Transformers for Offline Reinforcement Learning?
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of Mind
ParkingE2E: Camera-based End-to-end Parking Network, from Images to Planning
CDT: Cascading Decision Trees for Explainable Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.