Papers with Code 아카이브

3D Open-Vocabulary Instance Segmentation

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
4
보존된 평가 기록
20

Open-vocabulary 3D instance segmentation is a computer vision task that involves identifying and delineating individual objects or instances within a three-dimensional (3D) scene without prior knowledge of a fixed set of object classes or categories. In other words, it extends traditional instance segmentation to a scenario where the number and types of objects present in the 3D environment are not predefined or limited to a specific vocabulary.

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Replica

The Replica Dataset is a dataset of high quality reconstructions of a variety of indoor spaces. Each reconstruction has clean dense geometry, high resolution and high dynamic range textures, glass and mirror surface information, planar segmentation as well as semantic class and instance segmentation. Source: The Replica Dataset: A Digital Replica of Indoor Spaces

ScanNet200

The ScanNet200 benchmark studies 200-class 3D semantic segmentation - an order of magnitude more class categories than previous 3D scene understanding benchmarks. The source of scene data is identical to ScanNet, but parses a larger vocabulary for semantic and instance segmentation

STPLS3D

Our project (STPLS3D) aims to provide a large-scale aerial photogrammetry dataset with synthetic and real annotated 3D point clouds for semantic and instance segmentation tasks. Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation (e.g., semantic and instance labels). Moreover, the created datasets usually suffer from extremely imbalanced class distribution or partial low-quality data samples. Motivated by this, we explore the procedurally synthetic 3D data generation paradigm to equip individuals with the full capability of creating large-scale annotated photogrammetry point clouds. Specifically, we introduce a synthetic aerial photogrammetry point clouds generation pipeline that takes full advantage of open geospatial data sources and off-the-shelf commercial packages. Unlike generating synthetic data in virtual games, where the simulated data usually have limited gaming environments created by artists, the proposed pipeline simulates the reconstruction process of the real environment by following the same UAV flight pattern on a wide variety of synthetic terrain shapes and building densities, which ensure similar quality, noise pattern, and diversity with real data. In addition, the precise semantic and instance annotations can be generated fully automatically, avoiding the expensive and time-consuming manual annotation process. Based on the proposed pipeline, we present a richly-annotated synthetic 3D aerial photogrammetry point cloud dataset, termed STPLS3D, with more than 16 km^2 of landscapes and up to 18 fine-grained semantic categories. For verification purposes, we also provide a parallel dataset collected from four areas in the real environment. Source: https://github.com/meidachen/STPLS3D Image source: https://github.com/meidachen/STPLS3D/blob/main/imgs/STPLS3D.png

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.