Papers with Code 아카이브
Neural Rendering
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Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos
Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation
Neural Inverse Rendering from Propagating Light
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
CountingFruit: Real-Time 3D Fruit Counting with Language-Guided Semantic Gaussian Splatting
UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
From Flight to Insight: Semantic 3D Reconstruction for Aerial Inspection via Gaussian Splatting and Language-Guided Segmentation
EVA: Expressive Virtual Avatars from Multi-view Videos
SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices
A Survey of 3D Reconstruction with Event Cameras: From Event-based Geometry to Neural 3D Rendering
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting
StyleMorpheus: A Style-Based 3D-Aware Morphable Face Model
3D Student Splatting and Scooping
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.