RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
원문 초록
We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence of output tokens representing small patches of pixels. RenderFormer follows a two stage pipeline: a view-independent stage that models triangle-to-triangle light transport, and a view-dependent stage that transforms a token representing a bundle of rays to the corresponding pixel values guided by the triangle-sequence from the view-independent stage. Both stages are based on the transformer architecture and are learned with minimal prior constraints. We demonstrate and evaluate RenderFormer on scenes with varying complexity in shape and light transport.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
토론
이 논문과 연결된 포럼 글이 아직 없습니다.