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text-based games
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Text-based games to evaluate the Reinforcement Learning Agents
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
Monte Carlo Planning with Large Language Model for Text-Based Game Agents
TextArena
Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
Positive Experience Reflection for Agents in Interactive Text Environments
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?
Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling
STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs
EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning
Large Language Models Are Neurosymbolic Reasoners
Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games
Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games
ScriptWorld: Text Based Environment For Learning Procedural Knowledge
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games
Knowledge-enhanced Agents for Interactive Text Games
A Minimal Approach for Natural Language Action Space in Text-based Games
Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning
Story Shaping: Teaching Agents Human-like Behavior with Stories
On Transforming Reinforcement Learning by Transformer: The Development Trajectory
Towards automating Codenames spymasters with deep reinforcement learning
DiffG-RL: Leveraging Difference between State and Common Sense
Learning to Follow Instructions in Text-Based Games
Commonsense Knowledge from Scene Graphs for Textual Environments
An Analysis of Deep Reinforcement Learning Agents for Text-based Games
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
Aligning to Social Norms and Values in Interactive Narratives
Perceiving the World: Question-guided Reinforcement Learning for Text-based Games
Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning
Neuro-Symbolic Reinforcement Learning with First-Order Logic
LOA: Logical Optimal Actions for Text-based Interaction Games
Case-based Reasoning for Better Generalization in Textual Reinforcement Learning
Generalization in Text-based Games via Hierarchical Reinforcement Learning
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