https://github.com/Exploration-Lab/IFG-Pretrained-LM
공식 코드Pre-trained Language Models as Prior Knowledge for Playing Text-based Games
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Text-based games to evaluate the Reinforcement Learning Agents
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Pre-trained Language Models as Prior Knowledge for Playing Text-based Games
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games
Using reinforcement learning to learn how to play text-based games
Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
ScriptWorld: Text Based Environment For Learning Procedural Knowledge
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
DiffG-RL: Leveraging Difference between State and Common Sense
LOA: Logical Optimal Actions for Text-based Interaction Games
SituatedThinker: Grounding LLM Reasoning with Real-World through Situated Thinking
EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning
A Minimal Approach for Natural Language Action Space in Text-based Games
Keep CALM and Explore: Language Models for Action Generation in Text-based Games
Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning
Learning Dynamic Belief Graphs to Generalize on Text-Based Games
Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games
Generalization in Text-based Games via Hierarchical Reinforcement Learning
Perceiving the World: Question-guided Reinforcement Learning for Text-based Games
Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
Deep Reinforcement Learning with a Natural Language Action Space
Language Understanding for Text-based Games Using Deep Reinforcement Learning
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
Language Understanding for Text-based Games Using Deep Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.