https://github.com/s3anwu/pbrnerf
공식 코드PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Synthesize a target image with an arbitrary target camera pose from given source images and their camera poses.
See Wiki for more introductions.
The Synthesis method include: NeRF, MPI and so on.
<span style="color:grey; opacity: 0.6">( Image credit: Multi-view to Novel view: Synthesizing novel views with Self-Learned Confidence )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
K-Planes: Explicit Radiance Fields in Space, Time, and Appearance
Harnessing Frequency Spectrum Insights for Image Copyright Protection Against Diffusion Models
Coarse-To-Fine Tensor Trains for Compact Visual Representations
GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimation
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs
Next-Scale Autoregressive Models are Zero-Shot Single-Image Object View Synthesizers
Self-Supervised Visibility Learning for Novel View Synthesis
DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes
HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images
VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
NeROIC: Neural Rendering of Objects from Online Image Collections
R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis
SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction
BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.