Differentiable Point-Based Radiance Fields for Efficient View Synthesis
원문 초록
We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in memory and runtime, both in training and inference. The method begins with a uniformly-sampled random point cloud and learns per-point position and view-dependent appearance, using a differentiable splat-based renderer to evolve the model to match a set of input images. Our method is up to 300x faster than NeRF in both training and inference, with only a marginal sacrifice in quality, while using less than 10~MB of memory for a static scene. For dynamic scenes, our method trains two orders of magnitude faster than STNeRF and renders at near interactive rate, while maintaining high image quality and temporal coherence even without imposing any temporal-coherency regularizers.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields
Self-Supervised Multimodal NeRF for Autonomous Driving
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes
Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
토론
이 논문과 연결된 포럼 글이 아직 없습니다.