arXiv:2208.05785 공식 코드 · Papers with Code

Neural Mesh-Based Graphics

Shubhendu Jena, Franck Multon, Adnane Boukhayma

제출 2022-08-10

원문 초록

We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.

함께 살펴볼 논문

공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.

토론

이 논문과 연결된 포럼 글이 아직 없습니다.