https://github.com/uoe-agents/pressureplate
공식 코드Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy Optimization
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Starcraft I is a RTS game; the task is to train an agent to play the game.
<span style="color:grey; opacity: 0.6">( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy Optimization
SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents
MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization
Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Perceiver IO: A General Architecture for Structured Inputs & Outputs
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Perceiver IO: A General Architecture for Structured Inputs & Outputs
Perceiver IO: A General Architecture for Structured Inputs & Outputs
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
Perceiver IO: A General Architecture for Structured Inputs & Outputs
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.