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Starcraft

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Starcraft I is a RTS game; the task is to train an agent to play the game.

<span style="color:grey; opacity: 0.6">( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )</span>

데이터셋

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VizDoom

ViZDoom is an AI research platform based on the classical First Person Shooter game Doom. The most popular game mode is probably the so-called Death Match, where several players join in a maze and fight against each other. After a fixed time, the match ends and all the players are ranked by the FRAG scores defined as kills minus suicides. During the game, each player can access various observations, including the first-person view screen pixels, the corresponding depth-map and segmentation-map (pixel-wise object labels), the bird-view maze map, etc. The valid actions include almost all the keyboard-stroke and mouse-control a human player can take, accounting for moving, turning, jumping, shooting, changing weapon, etc. ViZDoom can run a game either synchronously or asynchronously, indicating whether the game core waits until all players’ actions are collected or runs in a constant frame rate without waiting. Source: Arena: a toolkit for Multi-Agent Reinforcement Learning Image Source: https://github.com/mwydmuch/ViZDoom

StarCraft II Learning Environment

The StarCraft II Learning Environment (S2LE) is a reinforcement learning environment based on the game StarCraft II. The environment consists of three sub-components: a Linux StarCraft II binary, the StarCraft II API and PySC2. The StarCraft II API allows programmatic control of StarCraft II. It can be used to start a game, get observations, take actions, and review replays. PyC2 is a Python environment that wraps the StarCraft II API to ease the interaction between Python reinforcement learning agents and StarCraft II. It defines an action and observation specification, and includes a random agent and a handful of rule-based agents as examples. It also includes some mini-games as challenges and visualization tools to understand what the agent can see and do. Source: https://github.com/deepmind/pysc2 Image Source: https://github.com/deepmind/pysc2

Lani

LANI is a 3D navigation environment and corpus, where an agent navigates between landmarks. Lani contains 27,965 crowd-sourced instructions for navigation in an open environment. Each datapoint includes an instruction, a human-annotated ground-truth demonstration trajectory, and an environment with various landmarks and lakes. The dataset train/dev/test split is 19,758/4,135/4,072. Each environment specification defines placement of 6–13 landmarks within a square grass field of size 50m×50m. Source: Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction Image Source: https://arxiv.org/pdf/1809.00786.pdf

Mario AI

Mario AI was a benchmark environment for reinforcement learning. The gameplay in Mario AI, as in the original Nintendo’s version, consists in moving the controlled character, namely Mario, through two-dimensional levels, which are viewed sideways. Mario can walk and run to the right and left, jump, and (depending on which state he is in) shoot fireballs. Gravity acts on Mario, making it necessary to jump over cliffs to get past them. Mario can be in one of three states: Small, Big (can kill enemies by jumping onto them), and Fire (can shoot fireballs). Source: https://github.com/zerg000000/mario-ai Image Source: http://julian.togelius.com/Karakovskiy2012The.pdf

MSC

MSC is a dataset for Macro-Management in StarCraft 2 based on the platfrom SC2LE. It consists of well-designed feature vectors, pre-defined high-level actions and final result of each match. It contains 36,619 high quality replays, which are unbroken and played by relatively professional players. Source: https://github.com/wuhuikai/MSC

SC2EGSet: StarCraft II Esport Game State Dataset

SC2EGSet: StarCraft II Esport Game State Dataset Pre-processed data that was generated from the SC2ReSet: StarCraft II Esports Replaypack Set Data Modeling Our aplication programing interface (API) implementation supports downloading, unpacking, loading and data access features. Please refer to: https://github.com/Kaszanas/SC2EGSet_Dataset License Information This dataset is licensed under the following license: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

SC2ReSet: StarCraft II Esport Replaypack Set

Raw StarCraft II data is subject to processing under the Blizzard end user license agreement (EULA), and in special cases Blizzard AI and Machine Learning License may be applied. Please refer to the materials listed below. The dataset contains data in MPQ format (.SC2Replay) that can be processed with multiple open-source libraries. 1. https://www.blizzard.com/en-us/legal/fba4d00f-c7e4-4883-b8b9-1b4500a402ea/blizzard-end-user-license-agreement 2. https://blzdistsc2-a.akamaihd.net/AI_AND_MACHINE_LEARNING_LICENSE.html

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