https://github.com/srsohn/msgi
공식 코드Meta Reinforcement Learning with Autonomous Inference of Subtask Dependencies
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.
<span style="color:grey; opacity: 0.6">( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Meta Reinforcement Learning with Autonomous Inference of Subtask Dependencies
TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations
TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy Optimization
SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games
A Closer Look at Invalid Action Masking in Policy Gradient Algorithms
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents
MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization
Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Perceiver IO: A General Architecture for Structured Inputs & Outputs
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Perceiver IO: A General Architecture for Structured Inputs & Outputs
Perceiver IO: A General Architecture for Structured Inputs & Outputs
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.