TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations
원문 초록
Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
AVA: Attentive VLM Agent for Mastering StarCraft II
Trajectory-Class-Aware Multi-Agent Reinforcement Learning
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement Learning
Deep Reinforcement Learning with Gradient Eligibility Traces
토론
이 논문과 연결된 포럼 글이 아직 없습니다.