TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning
원문 초록
Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a few. Despite the success, the MARL training is extremely data thirsty, requiring typically billions of (if not trillions of) frames be seen from the environment during training in order for learning a high performance agent. This poses non-trivial difficulties for researchers or engineers and prevents the application of MARL to a broader range of real-world problems. To address this issue, in this manuscript we describe a framework, referred to as TLeague, that aims at large-scale training and implements several main-stream CSP-MARL algorithms. The training can be deployed in either a single machine or a cluster of hybrid machines (CPUs and GPUs), where the standard Kubernetes is supported in a cloud native manner. TLeague achieves a high throughput and a reasonable scale-up when performing distributed training. Thanks to the modular design, it is also easy to extend for solving other multi-agent problems or implementing and verifying MARL algorithms. We present experiments over StarCraft II, ViZDoom and Pommerman to show the efficiency and effectiveness of TLeague. The code is open-sourced and available at https://github.com/tencent-ailab/tleague_projpage
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement Learning
Transformer World Model for Sample Efficient Multi-Agent Reinforcement Learning
Multi-Agent Reinforcement Learning for Autonomous Multi-Satellite Earth Observation: A Realistic Case Study
Decentralizing Multi-Agent Reinforcement Learning with Temporal Causal Information
Multi-Agent Reinforcement Learning Resources Allocation Method Using Dueling Double Deep Q-Network in Vehicular Networks
토론
이 논문과 연결된 포럼 글이 아직 없습니다.