Obstacle Tower is a high fidelity, 3D, 3rd person, procedurally generated environment for reinforcement learning. An agent playing Obstacle Tower must learn to solve both low-level control and high-level planning problems in tandem while learning from pixels and a sparse reward signal. Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent’s ability to perform well on unseen instances of the environment. Source: Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
A dataset of games played in the card game "Cards Against Humanity" (CAH), by human players, derived from the online CAH labs. Each round includes the cards presented to users - a "black" prompt with a blank or question and 10 "white" punchlines as possible responses, and which punchline was picked by a player each round, along with text and metadata. An example prompt is “TSA guidelines now prohibit ___ on airplanes”. Candidate punchlines are “Goblins”, “BATMAN!!!”, “Poor people”, and “The right amount of cocaine”. Importantly, many cards are offensive or politically incorrect. Used to explore human humor preferences. Available upon request from CAH labs: mail@cardsagainsthumanity.com Train/test splits and data processing available in the paper/code: "Cards Against AI: Predicting Humor in a Fill-in-the-blank Party Game": https://github.com/ddofer/CAH