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관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/ArmanMaesumi/LimitedLookAheadChess
공식 코드https://github.com/DSobscure/cgi_drl_platform
공식 코드Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
https://github.com/GAIGResearch/TabletopGames
공식 코드Design and Implementation of TAG: A Tabletop Games Framework
https://github.com/NelsonAU/ale_countstates
공식 코드https://github.com/QueensGambit/CrazyAra
공식 코드https://github.com/QueensGambit/CrazyAra-Engine
공식 코드https://github.com/Unity-Technologies/obstacle-tower-env
공식 코드Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
https://github.com/WolfLo/optimist
공식 코드Conservative Optimistic Policy Optimization via Multiple Importance Sampling
https://github.com/abhi460729/Action-Duration-with-Contextual-Bandits-for-Deep-Reinforcement-Learning-in-Dynamic-Environments
공식 코드https://github.com/anvo25/vlms-are-biased
공식 코드https://github.com/cooper-org/cooper
공식 코드https://github.com/datamllab/rlcard
공식 코드https://github.com/deepmind/open_spiel
공식 코드Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
https://github.com/demosthen/activerl
공식 코드https://github.com/divyakoyy/codenames
공식 코드https://github.com/egri-nagy/lambdago
공식 코드Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection
https://github.com/facebookincubator/Polygames
공식 코드Deep Learning for General Game Playing with Ludii and Polygames
https://github.com/facebookresearch/darkforestGo
공식 코드Better Computer Go Player with Neural Network and Long-term Prediction
https://github.com/gdrtodd/gavel
공식 코드https://github.com/guilherme439/nuzero
공식 코드Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
https://github.com/hannasw/ml4passportoptions
공식 코드Machine Learning-powered Pricing of the Multidimensional Passport Option
https://github.com/jzf2101/alphatology
공식 코드Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex
https://github.com/kaesve/muzero
공식 코드https://github.com/kandluis/terrazero
공식 코드Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board Games
https://github.com/kazuhisafujita/alphadda
공식 코드https://github.com/kazuhisafujita/alphavit
공식 코드AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board Sizes
https://github.com/konsfik/Pandemic-AI-Framework
공식 코드Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic
https://github.com/lan-lc/adversarial_example_of_Go
공식 코드Are AlphaZero-like Agents Robust to Adversarial Perturbations?
https://github.com/lightvector/KataGo
공식 코드https://github.com/malhotra-sidharth/game-of-ur-reinforcement-learning
공식 코드https://github.com/marcoantonioaav/hybrid-minimax-mcts
공식 코드Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing
https://github.com/marekesz/rbg
공식 코드https://github.com/marekesz/rbg1.0
공식 코드https://github.com/marko-vasic/moet
공식 코드MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement Learning
https://github.com/martinballa/pytag
공식 코드PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.