Papers with Code 아카이브

Multi-agent Reinforcement Learning

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
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평가표
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보존된 평가 기록
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The target of Multi-agent Reinforcement Learning is to solve complex problems by integrating multiple agents that focus on different sub-tasks. In general, there are two types of multi-agent systems: independent and cooperative systems.

Source: Show, Describe and Conclude: On Exploiting the Structure Information of Chest X-Ray Reports

기법

관련 논문에서 소개한 기법입니다. 이 태스크에서의 평가 여부는 평가 결과에서 확인하세요.

MADDPG

MADDPG, or Multi-agent DDPG, extends DDPG into a multi-agent policy gradient algorithm where decentralized agents learn a centralized critic based on the observations and actions of all agents. It leads to learned policies that only use local information (i.e. their own observations) at execution time, does not assume a differentiable model of the environment dynamics or any particular structure on the communication method between agents, and is applicable not only to cooperative interaction but to competitive or mixed interaction involving both physical and communicative behavior. The critic is augmented with extra information about the policies of other agents, while the actor only has access to local information. After training is completed, only the local actors are used at execution phase, acting in a decentralized manner.

Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

PAA

Patch AutoAugment is a patch-level automatic data augmentation algorithm that automatically searches for the optimal augmentation policies for the patches of an image. Specifically, PAA allows each patch DA operation to be controlled by an agent and models it as a Multi-Agent Reinforcement Learning (MARL) problem. At each step, PAA samples the most effective operation for each patch based on its content and the semantics of the whole image. The agents cooperate as a team and share a unified team reward for achieving the joint optimal DA policy of the whole image. PAA is co-trained with a target network through adversarial training. At each step, the policy network samples the most effective operation for each patch based on its content and the semantics of the image.

Local Patch AutoAugment with Multi-Agent Collaboration

DouZero

DouZero is an AI system for the card game DouDizhu that enhances traditional Monte-Carlo methods with deep neural networks, action encoding, and parallel actors. The Q-network of DouZero consists of an LSTM to encode historical actions and six layers of MLP with hidden dimension of 512. The network predicts a value for a given state-action pair based on the concatenated representation of action and state.

DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning

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