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Imitation Learning

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Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

기법

관련 논문에서 소개한 기법입니다. 이 태스크에서의 평가 여부는 평가 결과에서 확인하세요.

CARLA

CARLA is an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. Source: Dosovitskiy et al. Image source: Dosovitskiy et al.

CARLA: An Open Urban Driving Simulator

GAIL

Generative Adversarial Imitation Learning presents a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning following inverse reinforcement learning.

Generative Adversarial Imitation Learning

Go-Explore

Go-Explore is a family of algorithms aiming to tackle two challenges with effective exploration in reinforcement learning: algorithms forgetting how to reach previously visited states ("detachment") and from failing to first return to a state before exploring from it ("derailment"). To avoid detachment, Go-Explore builds an archive of the different states it has visited in the environment, thus ensuring that states cannot be forgotten. Starting with an archive beginning with the initial state, the archive is built iteratively. In Go-Explore we: (a) Probabilistically select a state from the archive, preferring states associated with promising cells. (b) Return to the selected state, such as by restoring simulator state or by running a goal-conditioned policy. (c) Explore from that state by taking random actions or sampling from a trained policy. (d) Map every state encountered during returning and exploring to a low-dimensional cell representation. (e) Add states that map to new cells to the archive and update other archive entries.

Go-Explore: a New Approach for Hard-Exploration Problems

PWIL

Primal Wasserstein Imitation Learning, or PWIL, is a method for imitation learning which ties to the primal form of the Wasserstein distance between the expert and the agent state-action distributions. The reward function is derived offline, as opposed to recent adversarial IL algorithms that learn a reward function through interactions with the environment, and requires little fine-tuning.

Primal Wasserstein Imitation Learning

ASAF

Stefano Guarnieri, Francesco Piazza, and Aurelio Uncini "Multilayer Feedforward Networks with Adaptive Spline Activation Function," IEEE TRANSACTIONS ON NEURAL NETWORKS, VOL. 10, NO. 3, MAY 1999 Abstract — In this paper, a new adaptive spline activation function neural network (ASNN) is presented. Due to the ASNN’s high representation capabilities, networks with a small number of interconnections can be trained to solve both pattern recognition and data processing real-time problems. The main idea is to use a Catmull–Rom cubic spline as the neuron’s activation function, which ensures a simple structure suitable for both software and hardware implementation. Experimental results demonstrate improvements in terms of generalization capability and of learning speed in both pattern recognition and data processing tasks. Index Terms— Adaptive activation functions, function shape autotuning, generalization, generalized sigmoidal functions, multilayer perceptron, neural networks, spline neural networks.

Adversarial Soft Advantage Fitting: Imitation Learning without Policy Optimization

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