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공식 코드Pseudo-Rehearsal: Achieving Deep Reinforcement Learning without Catastrophic Forgetting
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Pseudo-Rehearsal: Achieving Deep Reinforcement Learning without Catastrophic Forgetting
Carefully Structured Compression: Efficiently Managing StarCraft II Data
QGNN: Value Function Factorisation with Graph Neural Networks
DinerDash Gym: A Benchmark for Policy Learning in High-Dimensional Action Space
Revisiting Prioritized Experience Replay: A Value Perspective
Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?
A Metric Learning Approach to Anomaly Detection in Video Games
A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning
Macro action selection with deep reinforcement learning in StarCraft
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement Learning
An Unsupervised Video Game Playstyle Metric via State Discretization
Combining Experience Replay with Exploration by Random Network Distillation
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report
Learning to Perceive in Deep Model-Free Reinforcement Learning
Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps
Learning State Representations from Random Deep Action-conditional Predictions
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
Going Beyond Linear Transformers with Recurrent Fast Weight Programmers
Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research
Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning
GHQ: Grouped Hybrid Q Learning for Heterogeneous Cooperative Multi-agent Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.