Video Games
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
- 하위 태스크
- 6
- 평가표
- 0
- 보존된 평가 기록
- 0
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/LuEE-C/PPO-Keras
https://github.com/LukasGardberg/cartpole
https://github.com/LukeBolly/dreamerv2
https://github.com/Lyusungwon/apex_dqn_pytorch
https://github.com/MEOWMEOW114/nd893-p1-navigation-banana
https://github.com/MOVzeroOne/DQN
https://github.com/MUmarJaved/MultiAgent-Distributed-Reinforcement-Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
https://github.com/MateuszJanda/netris-ai-robot
https://github.com/MathPhysSim/PER-NAF
https://github.com/MatheusMRFM/A3C-LSTM-with-Tensorflow
https://github.com/MatteoBrentegani/PPO
https://github.com/MaxSobolMark/HardRLWithYoutube
https://github.com/MaximeVandegar/Papers-in-100-Lines-of-Code/tree/main/Deep_Reinforcement_Learning_with_Double_Q_learning
https://github.com/MaximeVandegar/Papers-in-100-Lines-of-Code/tree/main/Playing_Atari_with_Deep_Reinforcement_Learning
https://github.com/MaximeVandegar/Papers-in-100-Lines-of-Code/tree/main/Proximal_Policy_Optimization_Algorithms
https://github.com/MehmetBarutcu/Streaming-Algorithm-for-Monotone-k-Submodular-Maximization-with-Cardinality-Constraints
https://github.com/Miatto-research-group/muzero
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
https://github.com/Michaelrising/Prog-RL
https://github.com/MilkSilk/masters_thesis
https://github.com/MindCode-4/code-11/tree/main/EWC-Overcoming-catastrophic-forgetting
https://github.com/MindCode-4/code-13/tree/main/TRSTMI
https://github.com/MindCode-4/code-2/tree/main/perceiver
Perceiver IO: A General Architecture for Structured Inputs & Outputs
https://github.com/MindCode-4/code-3/tree/main/decision_transformer
Decision Transformer: Reinforcement Learning via Sequence Modeling
https://github.com/MindCode-4/code-6/tree/main/EWC-Overcoming-catastrophic-forgetting
https://github.com/MindCode-4/code-8/tree/main/optimize-coordconv
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
https://github.com/MindSpore-scientific-2/code-7/tree/main/SISDTA
Perceiver IO: A General Architecture for Structured Inputs & Outputs
https://github.com/MindSpore-scientific/code-14/tree/main/TRSTMI
https://github.com/MindSpore-scientific/code-2/tree/main/TRSTMI
https://github.com/MindSpore-scientific/code-5/tree/main/optimize-coordconv
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
https://github.com/Minhchuyentoancbn/Continual-Learning
https://github.com/MohammadAsadolahi/DDQN_Deep-Double_Q-Learning-for-solving-OpenAi-Gym-LunarLander-v2-in-python
https://github.com/MohammadAsadolahi/Dueling_Deep-Double_Q-Learning-for-solving-OpenAi-Gym-LunarLander-v2-in-python
Dueling Network Architectures for Deep Reinforcement Learning
https://github.com/MohammadAsadolahi/Gradient-Free-Reinforcement-Learning-solving-Openai-gym-LunarLanderV2-by-Evolution-Strategy-python/blob/main/README.md
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
https://github.com/Montherapy/Deep-reinforcement-learning-for-multi-class-imbalanced-classification
https://github.com/MrDaubinet/collaboration-and-competition
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.