https://github.com/Francesco-Sovrano/Combining--experience-replay--with--exploration-by-random-network-distillation-
공식 코드Combining Experience Replay with Exploration by Random Network Distillation
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.
For the state-of-the art tables, please consult the parent Atari Games task.
<span style="color:grey; opacity: 0.6">( Image credit: Q-map )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Combining Experience Replay with Exploration by Random Network Distillation
Open-Ended Reinforcement Learning with Neural Reward Functions
A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning
Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem
A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs
Learning Abstract Models for Strategic Exploration and Fast Reward Transfer
DeepSynth: Automata Synthesis for Automatic Task Segmentation in Deep Reinforcement Learning
Empowerment-driven Exploration using Mutual Information Estimation
Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning
PoE-World: Compositional World Modeling with Products of Programmatic Experts
Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.