https://github.com/2024-MindSpore-1/Code2/tree/main/model-1/decision_transformer
Decision Transformer: Reinforcement Learning via Sequence Modeling
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Decision Transformer: Reinforcement Learning via Sequence Modeling
Decision Transformer: Reinforcement Learning via Sequence Modeling
Scalable agent alignment via reward modeling: a research direction
Fast deep reinforcement learning using online adjustments from the past
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
Dueling Network Architectures for Deep Reinforcement Learning
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
Implicit Quantile Networks for Distributional Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.