https://github.com/stavrosgreece/MultiAgentLearning
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgent
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgent
Decision Transformer: Reinforcement Learning via Sequence Modeling
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
Rainbow: Combining Improvements in Deep Reinforcement Learning
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning
ToyBox: Better Atari Environments for Testing Reinforcement Learning Agents
ToyBox: Better Atari Environments for Testing Reinforcement Learning Agents
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Decision Transformer: Reinforcement Learning via Sequence Modeling
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.