Atari Games
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The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/LukeBolly/dreamerv2
https://github.com/Lyusungwon/apex_dqn_pytorch
https://github.com/MEOWMEOW114/nd893-p1-navigation-banana
https://github.com/MOVzeroOne/DQN
https://github.com/MateuszJanda/netris-ai-robot
https://github.com/MathPhysSim/PER-NAF
https://github.com/MatheusMRFM/A3C-LSTM-with-Tensorflow
https://github.com/MaxSobolMark/HardRLWithYoutube
https://github.com/MaximeVandegar/Papers-in-100-Lines-of-Code/tree/main/Deep_Reinforcement_Learning_with_Double_Q_learning
https://github.com/MaximeVandegar/Papers-in-100-Lines-of-Code/tree/main/Playing_Atari_with_Deep_Reinforcement_Learning
https://github.com/MehmetBarutcu/Streaming-Algorithm-for-Monotone-k-Submodular-Maximization-with-Cardinality-Constraints
https://github.com/Miatto-research-group/muzero
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
https://github.com/MilkSilk/masters_thesis
https://github.com/MindCode-4/code-11/tree/main/EWC-Overcoming-catastrophic-forgetting
https://github.com/MindCode-4/code-13/tree/main/TRSTMI
https://github.com/MindCode-4/code-3/tree/main/decision_transformer
Decision Transformer: Reinforcement Learning via Sequence Modeling
https://github.com/MindCode-4/code-6/tree/main/EWC-Overcoming-catastrophic-forgetting
https://github.com/MindCode-4/code-8/tree/main/optimize-coordconv
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
https://github.com/MindSpore-scientific/code-14/tree/main/TRSTMI
https://github.com/MindSpore-scientific/code-2/tree/main/TRSTMI
https://github.com/MindSpore-scientific/code-5/tree/main/optimize-coordconv
An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution
https://github.com/Minhchuyentoancbn/Continual-Learning
https://github.com/MohammadAsadolahi/DDQN_Deep-Double_Q-Learning-for-solving-OpenAi-Gym-LunarLander-v2-in-python
https://github.com/MohammadAsadolahi/Dueling_Deep-Double_Q-Learning-for-solving-OpenAi-Gym-LunarLander-v2-in-python
Dueling Network Architectures for Deep Reinforcement Learning
https://github.com/MohammadAsadolahi/Gradient-Free-Reinforcement-Learning-solving-Openai-gym-LunarLanderV2-by-Evolution-Strategy-python/blob/main/README.md
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
https://github.com/Montherapy/Deep-reinforcement-learning-for-multi-class-imbalanced-classification
https://github.com/MrDaubinet/collaboration-and-competition
https://github.com/N0r9st/a2c-jax
https://github.com/Narsil/rl-baselines
https://github.com/Nasdin/ReinforcementLearning-AtariGame
https://github.com/NervanaSystems/coach
https://github.com/NikolausBerl/Udacity_DRLN_Navigation_Project
https://github.com/Nkluge-correa/teeny-tiny_castle
https://github.com/OMS1996/Carla_The_RL_Self-Driving-Car
https://github.com/PCJohn/cata-forget
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.