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arXiv:2506.00083

Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments

Autonomous operation of service robotics in human-centric scenes remains challenging due to the need for understanding of changing environments and context-aware decision-making. While existing approaches like topological maps offer efficient spatial priors, they fail to model transient object relationships, whereas dense neural representations (e.g., NeRF) incur prohibitive computational costs. Inspired by the hierarchical scene representation and video scene graph generation works, we propose Hi-Dyna Graph, a hierarchical dynamic scene graph architecture that integrates persistent global layouts with localized dynamic semantics for embodied robotic autonomy. Our framework constructs a global topological graph from posed RGB-D inputs, encoding room-scale connectivity and large static objects (e.g., furniture), while environmental and egocentric cameras populate dynamic subgraphs with object position relations and human-object interaction patterns. A hybrid architecture is conducted by anchoring these subgraphs to the global topology using semantic and spatial constraints, enabling seamless updates as the environment evolves. An agent powered by large language models (LLMs) is employed to interpret the unified graph, infer latent task triggers, and generate executable instructions grounded in robotic affordances. We conduct complex experiments to demonstrate Hi-Dyna Grap's superior scene representation effectiveness. Real-world deployments validate the system's practicality with a mobile manipulator: robotics autonomously complete complex tasks with no further training or complex rewarding in a dynamic scene as cafeteria assistant. See https://anonymous.4open.science/r/Hi-Dyna-Graph-B326 for video demonstration and more details.

arXiv:2504.07867

SAMJAM: Zero-Shot Video Scene Graph Generation for Egocentric Kitchen Videos

Video Scene Graph Generation (VidSGG) is an important topic in understanding dynamic kitchen environments. Current models for VidSGG require extensive training to produce scene graphs. Recently, Vision Language Models (VLM) and Vision Foundation Models (VFM) have demonstrated impressive zero-shot capabilities in a variety of tasks. However, VLMs like Gemini struggle with the dynamics for VidSGG, failing to maintain stable object identities across frames. To overcome this limitation, we propose SAMJAM, a zero-shot pipeline that combines SAM2's temporal tracking with Gemini's semantic understanding. SAM2 also improves upon Gemini's object grounding by producing more accurate bounding boxes. In our method, we first prompt Gemini to generate a frame-level scene graph. Then, we employ a matching algorithm to map each object in the scene graph with a SAM2-generated or SAM2-propagated mask, producing a temporally-consistent scene graph in dynamic environments. Finally, we repeat this process again in each of the following frames. We empirically demonstrate that SAMJAM outperforms Gemini by 8.33% in mean recall on the EPIC-KITCHENS and EPIC-KITCHENS-100 datasets.

arXiv:2503.13957공식 코드 · Papers with Code

DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation

Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover, these approaches fall short in temporal reasoning, merely aggregating frame-level predictions over a temporal context. In response, we introduce DIFFVSGG, an online VSGG solution that frames this task as an iterative scene graph update problem. Drawing inspiration from Latent Diffusion Models (LDMs) which generate images via denoising a latent feature embedding, we unify the decoding of object classification, bounding box regression, and graph generation three tasks using one shared feature embedding. Then, given an embedding containing unified features of object pairs, we conduct a step-wise Denoising on it within LDMs, so as to deliver a clean embedding which clearly indicates the relationships between objects. This embedding then serves as the input to task-specific heads for object classification, scene graph generation, etc. DIFFVSGG further facilitates continuous temporal reasoning, where predictions for subsequent frames leverage results of past frames as the conditional inputs of LDMs, to guide the reverse diffusion process for current frames. Extensive experiments on three setups of Action Genome demonstrate the superiority of DIFFVSGG.

arXiv:2503.00548

Unbiased Video Scene Graph Generation via Visual and Semantic Dual Debiasing

Video Scene Graph Generation (VidSGG) aims to capture dynamic relationships among entities by sequentially analyzing video frames and integrating visual and semantic information. However, VidSGG is challenged by significant biases that skew predictions. To mitigate these biases, we propose a VIsual and Semantic Awareness (VISA) framework for unbiased VidSGG. VISA addresses visual bias through memory-enhanced temporal integration that enhances object representations and concurrently reduces semantic bias by iteratively integrating object features with comprehensive semantic information derived from triplet relationships. This visual-semantics dual debiasing approach results in more unbiased representations of complex scene dynamics. Extensive experiments demonstrate the effectiveness of our method, where VISA outperforms existing unbiased VidSGG approaches by a substantial margin (e.g., +13.1% improvement in mR@20 and mR@50 for the SGCLS task under Semi Constraint).

arXiv:2502.15370공식 코드 · Papers with Code

Weakly Supervised Video Scene Graph Generation via Natural Language Supervision

Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG). Although the annotation cost of VidSGG can be alleviated by adopting a weakly supervised approach commonly used for ImgSGG (WS-ImgSGG) that uses image captions, there are two key reasons that hinder such a naive adoption: 1) Temporality within video captions, i.e., unlike image captions, video captions include temporal markers (e.g., before, while, then, after) that indicate time related details, and 2) Variability in action duration, i.e., unlike human actions in image captions, human actions in video captions unfold over varying duration. To address these issues, we propose a Natural Language-based Video Scene Graph Generation (NL-VSGG) framework that only utilizes the readily available video captions for training a VidSGG model. NL-VSGG consists of two key modules: Temporality-aware Caption Segmentation (TCS) module and Action Duration Variability-aware caption-frame alignment (ADV) module. Specifically, TCS segments the video captions into multiple sentences in a temporal order based on a Large Language Model (LLM), and ADV aligns each segmented sentence with appropriate frames considering the variability in action duration. Our approach leads to a significant enhancement in performance compared to simply applying the WS-ImgSGG pipeline to VidSGG on the Action Genome dataset. As a further benefit of utilizing the video captions as weak supervision, we show that the VidSGG model trained by NL-VSGG is able to predict a broader range of action classes that are not included in the training data, which makes our framework practical in reality.

arXiv:2411.18042

HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation

Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames. However, prior methods rely on pairwise connections, limiting their ability to handle complex multi-object interactions and reasoning. To this end, we propose Multimodal LLMs on a Scene HyperGraph (HyperGLM), promoting reasoning about multi-way interactions and higher-order relationships. Our approach uniquely integrates entity scene graphs, which capture spatial relationships between objects, with a procedural graph that models their causal transitions, forming a unified HyperGraph. Significantly, HyperGLM enables reasoning by injecting this unified HyperGraph into LLMs. Additionally, we introduce a new Video Scene Graph Reasoning (VSGR) dataset featuring 1.9M frames from third-person, egocentric, and drone views and supports five tasks: Scene Graph Generation, Scene Graph Anticipation, Video Question Answering, Video Captioning, and Relation Reasoning. Empirically, HyperGLM consistently outperforms state-of-the-art methods across five tasks, effectively modeling and reasoning complex relationships in diverse video scenes.

arXiv:2411.13059

Towards Unbiased and Robust Spatio-Temporal Scene Graph Generation and Anticipation

Spatio-Temporal Scene Graphs (STSGs) provide a concise and expressive representation of dynamic scenes by modelling objects and their evolving relationships over time. However, real-world visual relationships often exhibit a long-tailed distribution, causing existing methods for tasks like Video Scene Graph Generation (VidSGG) and Scene Graph Anticipation (SGA) to produce biased scene graphs. To this end, we propose ImparTail, a novel training framework that leverages curriculum learning and loss masking to mitigate bias in the generation and anticipation of spatio-temporal scene graphs. Our approach gradually decreases the dominance of the head relationship classes during training and focuses more on tail classes, leading to more balanced training. Furthermore, we introduce two new tasks, Robust Spatio-Temporal Scene Graph Generation and Robust Scene Graph Anticipation, designed to evaluate the robustness of STSG models against distribution shifts. Extensive experiments on the Action Genome dataset demonstrate that our framework significantly enhances the unbiased performance and robustness of STSG models compared to existing methods.

arXiv:2406.01029

CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videos

Video scene graph generation (VidSGG) has emerged as a transformative approach to capturing and interpreting the intricate relationships among objects and their temporal dynamics in video sequences. In this paper, we introduce the new AeroEye dataset that focuses on multi-object relationship modeling in aerial videos. Our AeroEye dataset features various drone scenes and includes a visually comprehensive and precise collection of predicates that capture the intricate relationships and spatial arrangements among objects. To this end, we propose the novel Cyclic Graph Transformer (CYCLO) approach that allows the model to capture both direct and long-range temporal dependencies by continuously updating the history of interactions in a circular manner. The proposed approach also allows one to handle sequences with inherent cyclical patterns and process object relationships in the correct sequential order. Therefore, it can effectively capture periodic and overlapping relationships while minimizing information loss. The extensive experiments on the AeroEye dataset demonstrate the effectiveness of the proposed CYCLO model, demonstrating its potential to perform scene understanding on drone videos. Finally, the CYCLO method consistently achieves State-of-the-Art (SOTA) results on two in-the-wild scene graph generation benchmarks, i.e., PVSG and ASPIRe.

arXiv:2404.04565공식 코드 · Papers with Code

SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos

Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First, they do not explore complex human-human interactions in multi-person scenarios. Second, the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information, without the need for detailed spatio-temporal context reasoning. Nevertheless, comprehending high-level interactions between humans is crucial for understanding complex multi-person videos, such as sports and surveillance videos. To address this issue, we propose a new video visual relation detection task: video human-human interaction detection, and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118,075 human bounding boxes and 50,649 interaction instances are annotated on 11,398 keyframes. To benchmark this, we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.

arXiv:2312.07740

HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos

Group Activity Scene Graph (GASG) generation is a challenging task in computer vision, aiming to anticipate and describe relationships between subjects and objects in video sequences. Traditional Video Scene Graph Generation (VidSGG) methods focus on retrospective analysis, limiting their predictive capabilities. To enrich the scene understanding capabilities, we introduced a GASG dataset extending the JRDB dataset with nuanced annotations involving \textit{Appearance, Interaction, Position, Relationship, and Situation} attributes. This work also introduces an innovative approach, \textbf{H}ierarchical \textbf{Att}ention-\textbf{Flow} (HAtt-Flow) Mechanism, rooted in flow network theory to enhance GASG performance. Flow-Attention incorporates flow conservation principles, fostering competition for sources and allocation for sinks, effectively preventing the generation of trivial attention. Our proposed approach offers a unique perspective on attention mechanisms, where conventional "values" and "keys" are transformed into sources and sinks, respectively, creating a novel framework for attention-based models. Through extensive experiments, we demonstrate the effectiveness of our Hatt-Flow model and the superiority of our proposed Flow-Attention mechanism. This work represents a significant advancement in predictive video scene understanding, providing valuable insights and techniques for applications that require real-time relationship prediction in video data.

arXiv:2311.17058공식 코드 · Papers with Code

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

arXiv:2309.13237공식 코드 · Papers with Code

Spatial-Temporal Knowledge-Embedded Transformer for Video Scene Graph Generation

Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep dive into their temporal motions and interactions. Inherently, object pairs and their relationships enjoy spatial co-occurrence correlations within each image and temporal consistency/transition correlations across different images, which can serve as prior knowledge to facilitate VidSGG model learning and inference. In this work, we propose a spatial-temporal knowledge-embedded transformer (STKET) that incorporates the prior spatial-temporal knowledge into the multi-head cross-attention mechanism to learn more representative relationship representations. Specifically, we first learn spatial co-occurrence and temporal transition correlations in a statistical manner. Then, we design spatial and temporal knowledge-embedded layers that introduce the multi-head cross-attention mechanism to fully explore the interaction between visual representation and the knowledge to generate spatial- and temporal-embedded representations, respectively. Finally, we aggregate these representations for each subject-object pair to predict the final semantic labels and their relationships. Extensive experiments show that STKET outperforms current competing algorithms by a large margin, e.g., improving the mR@50 by 8.1%, 4.7%, and 2.1% on different settings over current algorithms.

arXiv:2309.09311

Towards Debiasing Frame Length Bias in Text-Video Retrieval via Causal Intervention

Many studies focus on improving pretraining or developing new backbones in text-video retrieval. However, existing methods may suffer from the learning and inference bias issue, as recent research suggests in other text-video-related tasks. For instance, spatial appearance features on action recognition or temporal object co-occurrences on video scene graph generation could induce spurious correlations. In this work, we present a unique and systematic study of a temporal bias due to frame length discrepancy between training and test sets of trimmed video clips, which is the first such attempt for a text-video retrieval task, to the best of our knowledge. We first hypothesise and verify the bias on how it would affect the model illustrated with a baseline study. Then, we propose a causal debiasing approach and perform extensive experiments and ablation studies on the Epic-Kitchens-100, YouCook2, and MSR-VTT datasets. Our model overpasses the baseline and SOTA on nDCG, a semantic-relevancy-focused evaluation metric which proves the bias is mitigated, as well as on the other conventional metrics.

arXiv:2307.16309

Triple Correlations-Guided Label Supplementation for Unbiased Video Scene Graph Generation

Video-based scene graph generation (VidSGG) is an approach that aims to represent video content in a dynamic graph by identifying visual entities and their relationships. Due to the inherently biased distribution and missing annotations in the training data, current VidSGG methods have been found to perform poorly on less-represented predicates. In this paper, we propose an explicit solution to address this under-explored issue by supplementing missing predicates that should be appear in the ground-truth annotations. Dubbed Trico, our method seeks to supplement the missing predicates by exploring three complementary spatio-temporal correlations. Guided by these correlations, the missing labels can be effectively supplemented thus achieving an unbiased predicate predictions. We validate the effectiveness of Trico on the most widely used VidSGG datasets, i.e., VidVRD and VidOR. Extensive experiments demonstrate the state-of-the-art performance achieved by Trico, particularly on those tail predicates.

arXiv:2303.13209공식 코드 · Papers with Code

Taking A Closer Look at Visual Relation: Unbiased Video Scene Graph Generation with Decoupled Label Learning

Current video-based scene graph generation (VidSGG) methods have been found to perform poorly on predicting predicates that are less represented due to the inherent biased distribution in the training data. In this paper, we take a closer look at the predicates and identify that most visual relations (e.g. sit_above) involve both actional pattern (sit) and spatial pattern (above), while the distribution bias is much less severe at the pattern level. Based on this insight, we propose a decoupled label learning (DLL) paradigm to address the intractable visual relation prediction from the pattern-level perspective. Specifically, DLL decouples the predicate labels and adopts separate classifiers to learn actional and spatial patterns respectively. The patterns are then combined and mapped back to the predicate. Moreover, we propose a knowledge-level label decoupling method to transfer non-target knowledge from head predicates to tail predicates within the same pattern to calibrate the distribution of tail classes. We validate the effectiveness of DLL on the commonly used VidSGG benchmark, i.e. VidVRD. Extensive experiments demonstrate that the DLL offers a remarkably simple but highly effective solution to the long-tailed problem, achieving the state-of-the-art VidSGG performance.

arXiv:2108.08121공식 코드 · Papers with Code

Target Adaptive Context Aggregation for Video Scene Graph Generation

This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new {\em detect-to-track} paradigm for this task by decoupling the context modeling for relation prediction from the complicated low-level entity tracking. Specifically, we design an efficient method for frame-level VidSGG, termed as {\em Target Adaptive Context Aggregation Network} (TRACE), with a focus on capturing spatio-temporal context information for relation recognition. Our TRACE framework streamlines the VidSGG pipeline with a modular design, and presents two unique blocks of Hierarchical Relation Tree (HRTree) construction and Target-adaptive Context Aggregation. More specific, our HRTree first provides an adpative structure for organizing possible relation candidates efficiently, and guides context aggregation module to effectively capture spatio-temporal structure information. Then, we obtain a contextualized feature representation for each relation candidate and build a classification head to recognize its relation category. Finally, we provide a simple temporal association strategy to track TRACE detected results to yield the video-level VidSGG. We perform experiments on two VidSGG benchmarks: ImageNet-VidVRD and Action Genome, and the results demonstrate that our TRACE achieves the state-of-the-art performance. The code and models are made available at \url{https://github.com/MCG-NJU/TRACE}.