Panoptic Video Scene Graph Generation
원문 초록
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.
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Contextual Associated Triplet Queries for Panoptic Scene Graph Generation
SPADE: Spatial-Aware Denoising Network for Open-vocabulary Panoptic Scene Graph Generation with Long- and Local-range Context Reasoning
CoPa-SG: Dense Scene Graphs with Parametric and Proto-Relations
HOIverse: A Synthetic Scene Graph Dataset With Human Object Interactions
Open World Scene Graph Generation using Vision Language Models
EgoExOR: An Ego-Exo-Centric Operating Room Dataset for Surgical Activity Understanding
토론
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