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arXiv:2503.17359v3cs.CV

Position: Next-Generation Game Engines Should Be Built on Interactive Generative Video

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. This position paper argues that next-generation game engines should be built on Interactive Generative Video (IGV). We term such engines Generative Game Engines (GGE), with IGV as the perceptual and world-generation core under designer control. We argue why IGV is uniquely suited for this role, identify what is missing, and examine progress across six functional modules to show how each supports our position, culminating in a five-level maturity roadmap (L0-L4). Drawing on discussions with researchers, game developers, and community participants, we present nine alternative views and ethical considerations to stimulate debate.

arXiv:2507.13343

Taming Diffusion Transformer for Real-Time Mobile Video Generation

Diffusion Transformers (DiT) have shown strong performance in video generation tasks, but their high computational cost makes them impractical for resource-constrained devices like smartphones, and real-time generation is even more challenging. In this work, we propose a series of novel optimizations to significantly accelerate video generation and enable real-time performance on mobile platforms. First, we employ a highly compressed variational autoencoder (VAE) to reduce the dimensionality of the input data without sacrificing visual quality. Second, we introduce a KD-guided, sensitivity-aware tri-level pruning strategy to shrink the model size to suit mobile platform while preserving critical performance characteristics. Third, we develop an adversarial step distillation technique tailored for DiT, which allows us to reduce the number of inference steps to four. Combined, these optimizations enable our model to achieve over 10 frames per second (FPS) generation on an iPhone 16 Pro Max, demonstrating the feasibility of real-time, high-quality video generation on mobile devices.

arXiv:2507.13224

Leveraging Pre-Trained Visual Models for AI-Generated Video Detection

Recent advances in Generative AI (GenAI) have led to significant improvements in the quality of generated visual content. As AI-generated visual content becomes increasingly indistinguishable from real content, the challenge of detecting the generated content becomes critical in combating misinformation, ensuring privacy, and preventing security threats. Although there has been substantial progress in detecting AI-generated images, current methods for video detection are largely focused on deepfakes, which primarily involve human faces. However, the field of video generation has advanced beyond DeepFakes, creating an urgent need for methods capable of detecting AI-generated videos with generic content. To address this gap, we propose a novel approach that leverages pre-trained visual models to distinguish between real and generated videos. The features extracted from these pre-trained models, which have been trained on extensive real visual content, contain inherent signals that can help distinguish real from generated videos. Using these extracted features, we achieve high detection performance without requiring additional model training, and we further improve performance by training a simple linear classification layer on top of the extracted features. We validated our method on a dataset we compiled (VID-AID), which includes around 10,000 AI-generated videos produced by 9 different text-to-video models, along with 4,000 real videos, totaling over 7 hours of video content. Our evaluation shows that our approach achieves high detection accuracy, above 90% on average, underscoring its effectiveness. Upon acceptance, we plan to publicly release the code, the pre-trained models, and our dataset to support ongoing research in this critical area.

arXiv:2507.12952

LoViC: Efficient Long Video Generation with Context Compression

Despite recent advances in diffusion transformers (DiTs) for text-to-video generation, scaling to long-duration content remains challenging due to the quadratic complexity of self-attention. While prior efforts -- such as sparse attention and temporally autoregressive models -- offer partial relief, they often compromise temporal coherence or scalability. We introduce LoViC, a DiT-based framework trained on million-scale open-domain videos, designed to produce long, coherent videos through a segment-wise generation process. At the core of our approach is FlexFormer, an expressive autoencoder that jointly compresses video and text into unified latent representations. It supports variable-length inputs with linearly adjustable compression rates, enabled by a single query token design based on the Q-Former architecture. Additionally, by encoding temporal context through position-aware mechanisms, our model seamlessly supports prediction, retradiction, interpolation, and multi-shot generation within a unified paradigm. Extensive experiments across diverse tasks validate the effectiveness and versatility of our approach.

arXiv:2507.12762

World Model-Based End-to-End Scene Generation for Accident Anticipation in Autonomous Driving

Reliable anticipation of traffic accidents is essential for advancing autonomous driving systems. However, this objective is limited by two fundamental challenges: the scarcity of diverse, high-quality training data and the frequent absence of crucial object-level cues due to environmental disruptions or sensor deficiencies. To tackle these issues, we propose a comprehensive framework combining generative scene augmentation with adaptive temporal reasoning. Specifically, we develop a video generation pipeline that utilizes a world model guided by domain-informed prompts to create high-resolution, statistically consistent driving scenarios, particularly enriching the coverage of edge cases and complex interactions. In parallel, we construct a dynamic prediction model that encodes spatio-temporal relationships through strengthened graph convolutions and dilated temporal operators, effectively addressing data incompleteness and transient visual noise. Furthermore, we release a new benchmark dataset designed to better capture diverse real-world driving risks. Extensive experiments on public and newly released datasets confirm that our framework enhances both the accuracy and lead time of accident anticipation, offering a robust solution to current data and modeling limitations in safety-critical autonomous driving applications.

arXiv:2507.01099

Geometry-aware 4D Video Generation for Robot Manipulation

Understanding and predicting the dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of videos by supervising the model with cross-view pointmap alignment during training. This geometric supervision enables the model to learn a shared 3D representation of the scene, allowing it to predict future video sequences from novel viewpoints based solely on the given RGB-D observations, without requiring camera poses as inputs. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, supporting robust robot manipulation and generalization to novel camera viewpoints.

arXiv:2507.07202

A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic Quality

Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.

arXiv:2507.09144공식 코드 · Papers with Code

$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting

Forecasting the evolution of 3D scenes and generating unseen scenarios via occupancy-based world models offers substantial potential for addressing corner cases in autonomous driving systems. While tokenization has revolutionized image and video generation, efficiently tokenizing complex 3D scenes remains a critical challenge for 3D world models. To address this, we propose $I^{2}$-World, an efficient framework for 4D occupancy forecasting. Our method decouples scene tokenization into intra-scene and inter-scene tokenizers. The intra-scene tokenizer employs a multi-scale residual quantization strategy to hierarchically compress 3D scenes while preserving spatial details. The inter-scene tokenizer residually aggregates temporal dependencies across timesteps. This dual design preserves the compactness of 3D tokenizers while retaining the dynamic expressiveness of 4D tokenizers. Unlike decoder-only GPT-style autoregressive models, $I^{2}$-World adopts an encoder-decoder architecture. The encoder aggregates spatial context from the current scene and predicts a transformation matrix to enable high-level control over scene generation. The decoder, conditioned on this matrix and historical tokens, ensures temporal consistency during generation. Experiments demonstrate that $I^{2}$-World achieves state-of-the-art performance, outperforming existing methods by 25.1\% in mIoU and 36.9\% in IoU for 4D occupancy forecasting while exhibiting exceptional computational efficiency: it requires merely 2.9 GB of training memory and achieves real-time inference at 37.0 FPS. Our code is available on https://github.com/lzzzzzm/II-World.

arXiv:2507.08801

Lumos-1: On Autoregressive Video Generation from a Unified Model Perspective

Autoregressive large language models (LLMs) have unified a vast range of language tasks, inspiring preliminary efforts in autoregressive video generation. Existing autoregressive video generators either diverge from standard LLM architectures, depend on bulky external text encoders, or incur prohibitive latency due to next-token decoding. In this paper, we introduce Lumos-1, an autoregressive video generator that retains the LLM architecture with minimal architectural modifications. To inject spatiotemporal correlations in LLMs, we identify the efficacy of incorporating 3D RoPE and diagnose its imbalanced frequency spectrum ranges. Therefore, we propose MM-RoPE, a RoPE scheme that preserves the original textual RoPE while providing comprehensive frequency spectra and scaled 3D positions for modeling multimodal spatiotemporal data. Moreover, Lumos-1 resorts to a token dependency strategy that obeys intra-frame bidirectionality and inter-frame temporal causality. Based on this dependency strategy, we identify the issue of frame-wise loss imbalance caused by spatial information redundancy and solve it by proposing Autoregressive Discrete Diffusion Forcing (AR-DF). AR-DF introduces temporal tube masking during training with a compatible inference-time masking policy to avoid quality degradation. By using memory-efficient training techniques, we pre-train Lumos-1 on only 48 GPUs, achieving performance comparable to EMU3 on GenEval, COSMOS-Video2World on VBench-I2V, and OpenSoraPlan on VBench-T2V. Code and models are available at https://github.com/alibaba-damo-academy/Lumos.

arXiv:2507.07978

Martian World Models: Controllable Video Synthesis with Physically Accurate 3D Reconstructions

Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between Martian and terrestrial imagery. To address these challenges, we propose a holistic solution composed of two key components: 1) A data curation pipeline Multimodal Mars Synthesis (M3arsSynth), which reconstructs 3D Martian environments from real stereo navigation images, sourced from NASA's Planetary Data System (PDS), and renders high-fidelity multiview 3D video sequences. 2) A Martian terrain video generator, MarsGen, which synthesizes novel videos visually realistic and geometrically consistent with the 3D structure encoded in the data. Our M3arsSynth engine spans a wide range of Martian terrains and acquisition dates, enabling the generation of physically accurate 3D surface models at metric-scale resolution. MarsGen, fine-tuned on M3arsSynth data, synthesizes videos conditioned on an initial image frame and, optionally, camera trajectories or textual prompts, allowing for video generation in novel environments. Experimental results show that our approach outperforms video synthesis models trained on terrestrial datasets, achieving superior visual fidelity and 3D structural consistency.

arXiv:2507.06523

FIFA: Unified Faithfulness Evaluation Framework for Text-to-Video and Video-to-Text Generation

Video Multimodal Large Language Models (VideoMLLMs) have achieved remarkable progress in both Video-to-Text and Text-to-Video tasks. However, they often suffer fro hallucinations, generating content that contradicts the visual input. Existing evaluation methods are limited to one task (e.g., V2T) and also fail to assess hallucinations in open-ended, free-form responses. To address this gap, we propose FIFA, a unified FaIthFulness evAluation framework that extracts comprehensive descriptive facts, models their semantic dependencies via a Spatio-Temporal Semantic Dependency Graph, and verifies them using VideoQA models. We further introduce Post-Correction, a tool-based correction framework that revises hallucinated content. Extensive experiments demonstrate that FIFA aligns more closely with human judgment than existing evaluation methods, and that Post-Correction effectively improves factual consistency in both text and video generation.

arXiv:2507.07966공식 코드 · Papers with Code

Scaling RL to Long Videos

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 52K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In experiments, LongVILA-R1-7B achieves strong performance on long video QA benchmarks such as VideoMME. It also outperforms Video-R1-7B and even matches Gemini-1.5-Pro across temporal reasoning, goal and purpose reasoning, spatial reasoning, and plot reasoning on our LongVideo-Reason-eval benchmark. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. LongVILA-R1 demonstrates consistent performance gains as the number of input video frames scales. LongVILA-R1 marks a firm step towards long video reasoning in VLMs. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames / around 256k tokens).

arXiv:2507.05963

Tora2: Motion and Appearance Customized Diffusion Transformer for Multi-Entity Video Generation

Recent advances in diffusion transformer models for motion-guided video generation, such as Tora, have shown significant progress. In this paper, we present Tora2, an enhanced version of Tora, which introduces several design improvements to expand its capabilities in both appearance and motion customization. Specifically, we introduce a decoupled personalization extractor that generates comprehensive personalization embeddings for multiple open-set entities, better preserving fine-grained visual details compared to previous methods. Building on this, we design a gated self-attention mechanism to integrate trajectory, textual description, and visual information for each entity. This innovation significantly reduces misalignment in multimodal conditioning during training. Moreover, we introduce a contrastive loss that jointly optimizes trajectory dynamics and entity consistency through explicit mapping between motion and personalization embeddings. Tora2 is, to our best knowledge, the first method to achieve simultaneous multi-entity customization of appearance and motion for video generation. Experimental results demonstrate that Tora2 achieves competitive performance with state-of-the-art customization methods while providing advanced motion control capabilities, which marks a critical advancement in multi-condition video generation. Project page: https://ali-videoai.github.io/Tora2_page/.

arXiv:2507.06119공식 코드 · Papers with Code

Omni-Video: Democratizing Unified Video Understanding and Generation

Notable breakthroughs in unified understanding and generation modeling have led to remarkable advancements in image understanding, reasoning, production and editing, yet current foundational models predominantly focus on processing images, creating a gap in the development of unified models for video understanding and generation. This report presents Omni-Video, an efficient and effective unified framework for video understanding, generation, as well as instruction-based editing. Our key insight is to teach existing multimodal large language models (MLLMs) to produce continuous visual clues that are used as the input of diffusion decoders, which produce high-quality videos conditioned on these visual clues. To fully unlock the potential of our system for unified video modeling, we integrate several technical improvements: 1) a lightweight architectural design that respectively attaches a vision head on the top of MLLMs and a adapter before the input of diffusion decoders, the former produce visual tokens for the latter, which adapts these visual tokens to the conditional space of diffusion decoders; and 2) an efficient multi-stage training scheme that facilitates a fast connection between MLLMs and diffusion decoders with limited data and computational resources. We empirically demonstrate that our model exhibits satisfactory generalization abilities across video generation, editing and understanding tasks.

arXiv:2507.01264

LLM-based Realistic Safety-Critical Driving Video Generation

Designing diverse and safety-critical driving scenarios is essential for evaluating autonomous driving systems. In this paper, we propose a novel framework that leverages Large Language Models (LLMs) for few-shot code generation to automatically synthesize driving scenarios within the CARLA simulator, which has flexibility in scenario scripting, efficient code-based control of traffic participants, and enforcement of realistic physical dynamics. Given a few example prompts and code samples, the LLM generates safety-critical scenario scripts that specify the behavior and placement of traffic participants, with a particular focus on collision events. To bridge the gap between simulation and real-world appearance, we integrate a video generation pipeline using Cosmos-Transfer1 with ControlNet, which converts rendered scenes into realistic driving videos. Our approach enables controllable scenario generation and facilitates the creation of rare but critical edge cases, such as pedestrian crossings under occlusion or sudden vehicle cut-ins. Experimental results demonstrate the effectiveness of our method in generating a wide range of realistic, diverse, and safety-critical scenarios, offering a promising tool for simulation-based testing of autonomous vehicles.

arXiv:2506.24113공식 코드 · Papers with Code

Epona: Autoregressive Diffusion World Model for Autonomous Driving

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4\% FVD improvement and minutes longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks. Code will be publicly available at \href{https://github.com/Kevin-thu/Epona/}{https://github.com/Kevin-thu/Epona/}.

arXiv:2506.23135

RoboScape: Physics-informed Embodied World Model

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. The code is available at: https://github.com/tsinghua-fib-lab/RoboScape.

arXiv:2506.18897

MinD: Unified Visual Imagination and Control via Hierarchical World Models

Video generation models (VGMs) offer a promising pathway for unified world modeling in robotics by integrating simulation, prediction, and manipulation. However, their practical application remains limited due to (1) slowgeneration speed, which limits real-time interaction, and (2) poor consistency between imagined videos and executable actions. To address these challenges, we propose Manipulate in Dream (MinD), a hierarchical diffusion-based world model framework that employs a dual-system design for vision-language manipulation. MinD executes VGM at low frequencies to extract video prediction features, while leveraging a high-frequency diffusion policy for real-time interaction. This architecture enables low-latency, closed-loop control in manipulation with coherent visual guidance. To better coordinate the two systems, we introduce a video-action diffusion matching module (DiffMatcher), with a novel co-training strategy that uses separate schedulers for each diffusion model. Specifically, we introduce a diffusion-forcing mechanism to DiffMatcher that aligns their intermediate representations during training, helping the fast action model better understand video-based predictions. Beyond manipulation, MinD also functions as a world simulator, reliably predicting task success or failure in latent space before execution. Trustworthy analysis further shows that VGMs can preemptively evaluate task feasibility and mitigate risks. Extensive experiments across multiple benchmarks demonstrate that MinD achieves state-of-the-art manipulation (63%+) in RL-Bench, advancing the frontier of unified world modeling in robotics.

arXiv:2506.18655

RDPO: Real Data Preference Optimization for Physics Consistency Video Generation

Video generation techniques have achieved remarkable advancements in visual quality, yet faithfully reproducing real-world physics remains elusive. Preference-based model post-training may improve physical consistency, but requires costly human-annotated datasets or reward models that are not yet feasible. To address these challenges, we present Real Data Preference Optimisation (RDPO), an annotation-free framework that distills physical priors directly from real-world videos. Specifically, the proposed RDPO reverse-samples real video sequences with a pre-trained generator to automatically build preference pairs that are statistically distinguishable in terms of physical correctness. A multi-stage iterative training schedule then guides the generator to obey physical laws increasingly well. Benefiting from the dynamic information explored from real videos, our proposed RDPO significantly improves the action coherence and physical realism of the generated videos. Evaluations on multiple benchmarks and human evaluations have demonstrated that RDPO achieves improvements across multiple dimensions. The source code and demonstration of this paper are available at: https://wwenxu.github.io/RDPO/

arXiv:2506.15675

Sekai: A Video Dataset towards World Exploration

Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from some limitations: limited locations, short duration, static scenes, and a lack of annotations about exploration and the world. In this paper, we introduce Sekai (meaning ``world'' in Japanese), a high-quality first-person view worldwide video dataset with rich annotations for world exploration. It consists of over 5,000 hours of walking or drone view (FPV and UVA) videos from over 100 countries and regions across 750 cities. We develop an efficient and effective toolbox to collect, pre-process and annotate videos with location, scene, weather, crowd density, captions, and camera trajectories. Experiments demonstrate the quality of the dataset. And, we use a subset to train an interactive video world exploration model, named YUME (meaning ``dream'' in Japanese). We believe Sekai will benefit the area of video generation and world exploration, and motivate valuable applications. The project page is https://lixsp11.github.io/sekai-project/.