arXiv:2503.17359v3 cs.CV

Position: Next-Generation Game Engines Should Be Built on Interactive Generative Video

Jiwen Yu, Yiran Qin, Haoxuan Che, Quande Liu, Xintao Wang, Pengfei Wan, Di Zhang, Xihui Liu

제출 2025-03-21

원문 초록

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. This position paper argues that next-generation game engines should be built on Interactive Generative Video (IGV). We term such engines Generative Game Engines (GGE), with IGV as the perceptual and world-generation core under designer control. We argue why IGV is uniquely suited for this role, identify what is missing, and examine progress across six functional modules to show how each supports our position, culminating in a five-level maturity roadmap (L0-L4). Drawing on discussions with researchers, game developers, and community participants, we present nine alternative views and ethical considerations to stimulate debate.

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  1. arXiv:2503.17359v3제출 시각 미확인

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