Maintaining a consistent identity across video frames while estimating pose is crucial for downstream tasks such as behavior analysis and action recognition, yet existing pipelines largely decouple tracking and pose estimation. Top-down methods rely on per-frame detections followed by identity association, leading to increased computational cost and error propagation, whereas bottom-up approaches often struggle to preserve identity reliably in multi-instance settings. To address these limitations, we introduce DeepSTEP (STEP), a Transformer-based framework for joint tracking and pose estimation across diverse animal species and humans. STEP unifies localization, identity maintenance, and keypoint estimation into a single model, eliminating the need for per-frame detections or post hoc matching. Our approach leverages discriminative model weight prediction to propagate target identity across frames while predicting anatomically meaningful keypoints. Discriminative model prediction typically requires predefined target states. In contrast, STEP assumes only an initial bounding box in the first frame, removing the need for explicit keypoint initialization. This is enabled by two components: Gaussian Map Soft Prediction (GMSP) and Offset Map Regression Adapter (OMRA), which allow direct keypoint prediction and simplify inference. Starting from the initial bounding box, STEP tracks the subject and estimates its pose in subsequent frames. We train and evaluate STEP on datasets spanning multiple species, demonstrating strong performance and greater efficiency than existing methods. By jointly modeling tracking and pose, STEP provides an effective and scalable solution.
Recent advances on 6D object pose estimation have achieved high performance on representative benchmarks such as LM-O, YCB-V, and T-Less. These datasets capture natural-occurring variations in illumination and camera setup but do not systematically explore the effects of controllable sensor configurations, such as exposure, gain, and depth-sensor modes. To bridge this gap, we introduce SenseShift6D, the first RGB-D object-pose benchmark that physically sweeps 13 RGB exposures, 9 RGB gains, auto-exposure, 4 depth-capture modes, and 5 illumination levels. For six common household objects, we acquire 198.8k RGB and 20.0k depth images (i.e., 795.4k RGB-D scenes), providing 1,380 unique sensor-lighting permutations per object pose. Experiments with state-of-the-art pretrained, generalizable pose estimators reveal substantial performance variation across lighting and sensor settings, despite their large-scale pretraining. Strikingly, even instance-level estimators-trained and tested on identical objects and backgrounds-exhibit pronounced sensitivity to environmental and sensor shifts. These findings establish sensor- and environment-aware robustness as an underexplored yet essential dimension of 6D pose estimation. To illustrate the opportunity enabled by this benchmark, we evaluate test-time sensor selection without retraining. An idealized controller yields remarkable gains of up to +16.2 pp for generalizable models, whereas a practical consistency-based proxy provides only limited improvements, highlighting substantial headroom and the need for future research on reliable sensor-aware adaptation. SenseShift6D is available at huggingface.co/datasets/Yegyu/SenseShift6D.
Accurate 3D reconstruction of vehicles is vital for applications such as vehicle inspection, predictive maintenance, and urban planning. Existing methods like Neural Radiance Fields and Gaussian Splatting have shown impressive results but remain limited by their reliance on dense input views, which hinders real-world applicability. This paper addresses the challenge of reconstructing vehicles from sparse-view inputs, leveraging depth maps and a robust pose estimation architecture to synthesize novel views and augment training data. Specifically, we enhance Gaussian Splatting by integrating a selective photometric loss, applied only to high-confidence pixels, and replacing standard Structure-from-Motion pipelines with the DUSt3R architecture to improve camera pose estimation. Furthermore, we present a novel dataset featuring both synthetic and real-world public transportation vehicles, enabling extensive evaluation of our approach. Experimental results demonstrate state-of-the-art performance across multiple benchmarks, showcasing the method's ability to achieve high-quality reconstructions even under constrained input conditions.
Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factors: a lack of realistic sports datasets and unclear reliability for sports tasks. To address these challenges, we introduce the AthleticsPose dataset, a new public dataset featuring ``real'' motions captured from 23 athletes performing various athletics events on an athletic field. Using this dataset, we trained a representative 3D pose estimation model and performed a comprehensive evaluation. Our results show that the model trained on AthleticsPose significantly outperforms a baseline model trained on an imitated sports motion dataset, reducing MPJPE by approximately 75 %. These results show the importance of training on authentic sports motion data, as models based on imitated motions do not effectively transfer to real-world motions. Further analysis reveals that estimation accuracy is sensitive to camera view and subject scale. In case studies of kinematic indicators, the model demonstrated the potential to capture individual differences in knee angles but struggled with higher-speed metrics, such as knee-drive velocity, due to prediction biases. This work provides the research community with a valuable dataset and clarifies the potential and practical limitations of using monocular 3D pose estimation for sports motion analysis. Our dataset, code, and checkpoints are available at https://github.com/SZucchini/AthleticsPose.
We present NeckSense, a novel wearable system for head pose tracking that leverages multi-channel bio-impedance sensing with soft, dry electrodes embedded in a lightweight, necklace-style form factor. NeckSense captures dynamic changes in tissue impedance around the neck, which are modulated by head rotations and subtle muscle activations. To robustly estimate head pose, we propose a deep learning framework that integrates anatomical priors, including joint constraints and natural head rotation ranges, into the loss function design. We validate NeckSense on 7 participants using the current SOTA pose estimation model as ground truth. Our system achieves a mean per-vertex error of 25.9 mm across various head movements with a leave-one-person-out cross-validation method, demonstrating that a compact, line-of-sight-free bio-impedance wearable can deliver head-tracking performance comparable to SOTA vision-based methods.
We introduce $\pi^3$, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, $\pi^3$ employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design makes our model inherently robust to input ordering and highly scalable. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models are publicly available.
The reasoning-based pose estimation (RPE) benchmark has emerged as a widely adopted evaluation standard for pose-aware multimodal large language models (MLLMs). Despite its significance, we identified critical reproducibility and benchmark-quality issues that hinder fair and consistent quantitative evaluations. Most notably, the benchmark utilizes different image indices from those of the original 3DPW dataset, forcing researchers into tedious and error-prone manual matching processes to obtain accurate ground-truth (GT) annotations for quantitative metrics (\eg, MPJPE, PA-MPJPE). Furthermore, our analysis reveals several inherent benchmark-quality limitations, including significant image redundancy, scenario imbalance, overly simplistic poses, and ambiguous textual descriptions, collectively undermining reliable evaluations across diverse scenarios. To alleviate manual effort and enhance reproducibility, we carefully refined the GT annotations through meticulous visual matching and publicly release these refined annotations as an open-source resource, thereby promoting consistent quantitative evaluations and facilitating future advancements in human pose-aware multimodal reasoning.
Learning-based monocular visual odometry (VO) poses robustness, generalization, and efficiency challenges in robotics. Recent advances in visual foundation models, such as DINOv2, have improved robustness and generalization in various vision tasks, yet their integration in VO remains limited due to coarse feature granularity. In this paper, we present DINO-VO, a feature-based VO system leveraging DINOv2 visual foundation model for its sparse feature matching. To address the integration challenge, we propose a salient keypoints detector tailored to DINOv2's coarse features. Furthermore, we complement DINOv2's robust-semantic features with fine-grained geometric features, resulting in more localizable representations. Finally, a transformer-based matcher and differentiable pose estimation layer enable precise camera motion estimation by learning good matches. Against prior detector-descriptor networks like SuperPoint, DINO-VO demonstrates greater robustness in challenging environments. Furthermore, we show superior accuracy and generalization of the proposed feature descriptors against standalone DINOv2 coarse features. DINO-VO outperforms prior frame-to-frame VO methods on the TartanAir and KITTI datasets and is competitive on EuRoC dataset, while running efficiently at 72 FPS with less than 1GB of memory usage on a single GPU. Moreover, it performs competitively against Visual SLAM systems on outdoor driving scenarios, showcasing its generalization capabilities.
Event-based sensors have emerged as a promising solution for addressing challenging conditions in pedestrian and traffic monitoring systems. Their low-latency and high dynamic range allow for improved response time in safety-critical situations caused by distracted walking or other unusual movements. However, the availability of data covering such scenarios remains limited. To address this gap, we present SEPose -- a comprehensive synthetic event-based human pose estimation dataset for fixed pedestrian perception generated using dynamic vision sensors in the CARLA simulator. With nearly 350K annotated pedestrians with body pose keypoints from the perspective of fixed traffic cameras, SEPose is a comprehensive synthetic multi-person pose estimation dataset that spans busy and light crowds and traffic across diverse lighting and weather conditions in 4-way intersections in urban, suburban, and rural environments. We train existing state-of-the-art models such as RVT and YOLOv8 on our dataset and evaluate them on real event-based data to demonstrate the sim-to-real generalization capabilities of the proposed dataset.
Accurate 6D pose estimation is key for robotic manipulation, enabling precise object localization for tasks like grasping. We present RAG-6DPose, a retrieval-augmented approach that leverages 3D CAD models as a knowledge base by integrating both visual and geometric cues. Our RAG-6DPose roughly contains three stages: 1) Building a Multi-Modal CAD Knowledge Base by extracting 2D visual features from multi-view CAD rendered images and also attaching 3D points; 2) Retrieving relevant CAD features from the knowledge base based on the current query image via our ReSPC module; and 3) Incorporating retrieved CAD information to refine pose predictions via retrieval-augmented decoding. Experimental results on standard benchmarks and real-world robotic tasks demonstrate the effectiveness and robustness of our approach, particularly in handling occlusions and novel viewpoints. Supplementary material is available on our project website: https://sressers.github.io/RAG-6DPose .
The brain can only be fully understood through the lens of the behavior it generates -- a guiding principle in modern neuroscience research that nevertheless presents significant technical challenges. Many studies capture behavior with cameras, but video analysis approaches typically rely on specialized models requiring extensive labeled data. We address this limitation with BEAST (BEhavioral Analysis via Self-supervised pretraining of Transformers), a novel and scalable framework that pretrains experiment-specific vision transformers for diverse neuro-behavior analyses. BEAST combines masked autoencoding with temporal contrastive learning to effectively leverage unlabeled video data. Through comprehensive evaluation across multiple species, we demonstrate improved performance in three critical neuro-behavioral tasks: extracting behavioral features that correlate with neural activity, and pose estimation and action segmentation in both the single- and multi-animal settings. Our method establishes a powerful and versatile backbone model that accelerates behavioral analysis in scenarios where labeled data remains scarce.
Monocular pose estimation of non-cooperative spacecraft is significant for on-orbit service (OOS) tasks, such as satellite maintenance, space debris removal, and station assembly. Considering the high demands on pose estimation accuracy, mainstream monocular pose estimation methods typically consist of keypoint detectors and PnP solver. However, current keypoint detectors remain vulnerable to structural symmetry and partial occlusion of non-cooperative spacecraft. To this end, we propose a graph-based keypoints network for the monocular pose estimation of non-cooperative spacecraft, GKNet, which leverages the geometric constraint of keypoints graph. In order to better validate keypoint detectors, we present a moderate-scale dataset for the spacecraft keypoint detection, named SKD, which consists of 3 spacecraft targets, 90,000 simulated images, and corresponding high-precise keypoint annotations. Extensive experiments and an ablation study have demonstrated the high accuracy and effectiveness of our GKNet, compared to the state-of-the-art spacecraft keypoint detectors. The code for GKNet and the SKD dataset is available at https://github.com/Dongzhou-1996/GKNet.
Marker-free human pose estimation (HPE) has found increasing applications in various fields. Current HPE suffers from occasional errors in keypoint recognition and random fluctuation in keypoint trajectories when analyzing kinematic human poses. The performance of existing deep learning-based models for HPE refinement is considerably limited by inaccurate training datasets in which the keypoints are manually annotated. This paper proposed a novel method to overcome the difficulty through joint angle-based modeling. The key techniques include: (i) A joint angle-based model of human pose, which is robust to describe kinematic human poses; (ii) Approximating temporal variation of joint angles through high order Fourier series to get reliable "ground truth"; (iii) A bidirectional recurrent network is designed as a post-processing module to refine the estimation of well-established HRNet. Trained with the high-quality dataset constructed using our method, the network demonstrates outstanding performance to correct wrongly recognized joints and smooth their spatiotemporal trajectories. Tests show that joint angle-based refinement (JAR) outperforms the state-of-the-art HPE refinement network in challenging cases like figure skating and breaking.
WiFi-based human pose estimation has emerged as a promising non-visual alternative approaches due to its pene-trability and privacy advantages. This paper presents VST-Pose, a novel deep learning framework for accurate and continuous pose estimation using WiFi channel state information. The proposed method introduces ViSTA-Former, a spatiotemporal attention backbone with dual-stream architecture that adopts a dual-stream architecture to separately capture temporal dependencies and structural relationships among body joints. To enhance sensitivity to subtle human motions, a velocity modeling branch is integrated into the framework, which learns short-term keypoint dis-placement patterns and improves fine-grained motion representation. We construct a 2D pose dataset specifically designed for smart home care scenarios and demonstrate that our method achieves 92.2% accuracy on the PCK@50 metric, outperforming existing methods by 8.3% in PCK@50 on the self-collected dataset. Further evaluation on the public MMFi dataset confirms the model's robustness and effectiveness in 3D pose estimation tasks. The proposed system provides a reliable and privacy-aware solution for continuous human motion analysis in indoor environments. Our codes are available in https://github.com/CarmenQing/VST-Pose.
Human pose estimation traditionally relies on architectures that encode keypoint priors, limiting their generalization to novel poses or unseen keypoints. Recent language-guided approaches like LocLLM reformulate keypoint localization as a vision-language task, enabling zero-shot generalization through textual descriptions. However, LocLLM's linear projector fails to capture complex spatial-textual interactions critical for high-precision localization. To address this, we propose PoseLLM, the first Large Language Model (LLM)-based pose estimation framework that replaces the linear projector with a nonlinear MLP vision-language connector. This lightweight two-layer MLP with GELU activation enables hierarchical cross-modal feature transformation, enhancing the fusion of visual patches and textual keypoint descriptions. Trained exclusively on COCO data, PoseLLM achieves 77.8 AP on the COCO validation set, outperforming LocLLM by +0.4 AP, while maintaining strong zero-shot generalization on Human-Art and MPII. Our work demonstrates that a simple yet powerful nonlinear connector significantly boosts localization accuracy without sacrificing generalization, advancing the state-of-the-art in language-guided pose estimation. Code is available at https://github.com/Ody-trek/PoseLLM.
Category-level object pose estimation, which predicts the pose of objects within a known category without prior knowledge of individual instances, is essential in applications like warehouse automation and manufacturing. Existing methods relying on RGB images or point cloud data often struggle with object occlusion and generalization across different instances and categories. This paper proposes a multimodal-based keypoint learning framework (MK-Pose) that integrates RGB images, point clouds, and category-level textual descriptions. The model uses a self-supervised keypoint detection module enhanced with attention-based query generation, soft heatmap matching and graph-based relational modeling. Additionally, a graph-enhanced feature fusion module is designed to integrate local geometric information and global context. MK-Pose is evaluated on CAMERA25 and REAL275 dataset, and is further tested for cross-dataset capability on HouseCat6D dataset. The results demonstrate that MK-Pose outperforms existing state-of-the-art methods in both IoU and average precision without shape priors. Codes will be released at \href{https://github.com/yangyifanYYF/MK-Pose}{https://github.com/yangyifanYYF/MK-Pose}.
Calisthenics skill classification is the computer vision task of inferring the skill performed by an athlete from images, enabling automatic performance assessment and personalized analytics. Traditional methods for calisthenics skill recognition are based on pose estimation methods to determine the position of skeletal data from images, which is later fed to a classification algorithm to infer the performed skill. Despite the progress in human pose estimation algorithms, they still involve high computational costs, long inference times, and complex setups, which limit the applicability of such approaches in real-time applications or mobile devices. This work proposes a direct approach to calisthenics skill recognition, which leverages depth estimation and athlete patch retrieval to avoid the computationally expensive human pose estimation module. Using Depth Anything V2 for depth estimation and YOLOv10 for athlete localization, we segment the subject from the background rather than relying on traditional pose estimation techniques. This strategy increases efficiency, reduces inference time, and improves classification accuracy. Our approach significantly outperforms skeleton-based methods, achieving 38.3x faster inference with RGB image patches and improved classification accuracy with depth patches (0.837 vs. 0.815). Beyond these performance gains, the modular design of our pipeline allows for flexible replacement of components, enabling future enhancements and adaptation to real-world applications.
We propose SGLoc, a novel localization system that directly regresses camera poses from 3D Gaussian Splatting (3DGS) representation by leveraging semantic information. Our method utilizes the semantic relationship between 2D image and 3D scene representation to estimate the 6DoF pose without prior pose information. In this system, we introduce a multi-level pose regression strategy that progressively estimates and refines the pose of query image from the global 3DGS map, without requiring initial pose priors. Moreover, we introduce a semantic-based global retrieval algorithm that establishes correspondences between 2D (image) and 3D (3DGS map). By matching the extracted scene semantic descriptors of 2D query image and 3DGS semantic representation, we align the image with the local region of the global 3DGS map, thereby obtaining a coarse pose estimation. Subsequently, we refine the coarse pose by iteratively optimizing the difference between the query image and the rendered image from 3DGS. Our SGLoc demonstrates superior performance over baselines on 12scenes and 7scenes datasets, showing excellent capabilities in global localization without initial pose prior. Code will be available at https://github.com/IRMVLab/SGLoc.
We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50$\times$ faster.
Camera pose estimation is a fundamental computer vision task that is essential for applications like visual localization and multi-view stereo reconstruction. In the object-centric scenarios with sparse inputs, the accuracy of pose estimation can be significantly influenced by background textures that occupy major portions of the images across different viewpoints. In light of this, we introduce the Kaleidoscopic Background Attack (KBA), which uses identical segments to form discs with multi-fold radial symmetry. These discs maintain high similarity across different viewpoints, enabling effective attacks on pose estimation models even with natural texture segments. Additionally, a projected orientation consistency loss is proposed to optimize the kaleidoscopic segments, leading to significant enhancement in the attack effectiveness. Experimental results show that optimized adversarial kaleidoscopic backgrounds can effectively attack various camera pose estimation models.