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arXiv:2412.05331v5cs.CV

Smart Surveillance: Deep Learning and Hybrid Approaches for Dynamic Scene Analysis, Object Detection and Motion Tracking

Event-triggered recording reduces the footage a surveillance camera must store, but the trigger decides how much idle video is kept, how many events are missed, and how much computation is spent. We compare six motion triggers (frame differencing, dense optical flow, MOG2, KNN, CNT, GSOC), a CNN detector, strided detection, and three motion-gated hybrids under one recording policy, on a benchmark of seven static-camera scenes (5,800 frames, 27 annotated events) with thresholds transferred to unseen scenes by leave-one-video-out. Detector-based triggers stored 19-28% of idle frames, against 36-89% for motion triggers. Under simulated camera jitter, frame differencing, optical flow, MOG2 and KNN stored 97-100% of idle frames, while detector triggers stayed below 29%. Running the detector on every 8th frame kept 99.7% of event frames at 9.8 ms of CPU per frame, cheaper and more robust than gating it with background subtraction. On VisDrone, raising YOLO11n's input from 640 to 1280 px raised AP from 15.5 to 26.8, more than a larger model, and INT8 quantization cut latency by 17% for 0.3 AP. In tracking, longer track memory raised IDF1 from 70.5 to 76.7, but every tracker recovered only 39-44% of overlapped people, because detection rather than association failed.

arXiv:2507.13082

Channel-wise Motion Features for Efficient Motion Segmentation

For safety-critical robotics applications such as autonomous driving, it is important to detect all required objects accurately in real-time. Motion segmentation offers a solution by identifying dynamic objects from the scene in a class-agnostic manner. Recently, various motion segmentation models have been proposed, most of which jointly use subnetworks to estimate Depth, Pose, Optical Flow, and Scene Flow. As a result, the overall computational cost of the model increases, hindering real-time performance. In this paper, we propose a novel cost-volume-based motion feature representation, Channel-wise Motion Features. By extracting depth features of each instance in the feature map and capturing the scene's 3D motion information, it offers enhanced efficiency. The only subnetwork used to build Channel-wise Motion Features is the Pose Network, and no others are required. Our method not only achieves about 4 times the FPS of state-of-the-art models in the KITTI Dataset and Cityscapes of the VCAS-Motion Dataset, but also demonstrates equivalent accuracy while reducing the parameters to about 25$\%$.

arXiv:2507.08690

An Efficient Approach for Muscle Segmentation and 3D Reconstruction Using Keypoint Tracking in MRI Scan

Magnetic resonance imaging (MRI) enables non-invasive, high-resolution analysis of muscle structures. However, automated segmentation remains limited by high computational costs, reliance on large training datasets, and reduced accuracy in segmenting smaller muscles. Convolutional neural network (CNN)-based methods, while powerful, often suffer from substantial computational overhead, limited generalizability, and poor interpretability across diverse populations. This study proposes a training-free segmentation approach based on keypoint tracking, which integrates keypoint selection with Lucas-Kanade optical flow. The proposed method achieves a mean Dice similarity coefficient (DSC) ranging from 0.6 to 0.7, depending on the keypoint selection strategy, performing comparably to state-of-the-art CNN-based models while substantially reducing computational demands and enhancing interpretability. This scalable framework presents a robust and explainable alternative for muscle segmentation in clinical and research applications.

arXiv:2507.04984

TLB-VFI: Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation

Video Frame Interpolation (VFI) aims to predict the intermediate frame $I_n$ (we use n to denote time in videos to avoid notation overload with the timestep $t$ in diffusion models) based on two consecutive neighboring frames $I_0$ and $I_1$. Recent approaches apply diffusion models (both image-based and video-based) in this task and achieve strong performance. However, image-based diffusion models are unable to extract temporal information and are relatively inefficient compared to non-diffusion methods. Video-based diffusion models can extract temporal information, but they are too large in terms of training scale, model size, and inference time. To mitigate the above issues, we propose Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation (TLB-VFI), an efficient video-based diffusion model. By extracting rich temporal information from video inputs through our proposed 3D-wavelet gating and temporal-aware autoencoder, our method achieves 20% improvement in FID on the most challenging datasets over recent SOTA of image-based diffusion models. Meanwhile, due to the existence of rich temporal information, our method achieves strong performance while having 3times fewer parameters. Such a parameter reduction results in 2.3x speed up. By incorporating optical flow guidance, our method requires 9000x less training data and achieves over 20x fewer parameters than video-based diffusion models. Codes and results are available at our project page: https://zonglinl.github.io/tlbvfi_page.

arXiv:2507.06233

Learning to Track Any Points from Human Motion

Human motion, with its inherent complexities, such as non-rigid deformations, articulated movements, clothing distortions, and frequent occlusions caused by limbs or other individuals, provides a rich and challenging source of supervision that is crucial for training robust and generalizable point trackers. Despite the suitability of human motion, acquiring extensive training data for point tracking remains difficult due to laborious manual annotation. Our proposed pipeline, AnthroTAP, addresses this by proposing an automated pipeline to generate pseudo-labeled training data, leveraging the Skinned Multi-Person Linear (SMPL) model. We first fit the SMPL model to detected humans in video frames, project the resulting 3D mesh vertices onto 2D image planes to generate pseudo-trajectories, handle occlusions using ray-casting, and filter out unreliable tracks based on optical flow consistency. A point tracking model trained on AnthroTAP annotated dataset achieves state-of-the-art performance on the TAP-Vid benchmark, surpassing other models trained on real videos while using 10,000 times less data and only 1 day in 4 GPUs, compared to 256 GPUs used in recent state-of-the-art.

arXiv:2506.23151공식 코드 · Papers with Code

MEMFOF: High-Resolution Training for Memory-Efficient Multi-Frame Optical Flow Estimation

Recent advances in optical flow estimation have prioritized accuracy at the cost of growing GPU memory consumption, particularly for high-resolution (FullHD) inputs. We introduce MEMFOF, a memory-efficient multi-frame optical flow method that identifies a favorable trade-off between multi-frame estimation and GPU memory usage. Notably, MEMFOF requires only 2.09 GB of GPU memory at runtime for 1080p inputs, and 28.5 GB during training, which uniquely positions our method to be trained at native 1080p without the need for cropping or downsampling. We systematically revisit design choices from RAFT-like architectures, integrating reduced correlation volumes and high-resolution training protocols alongside multi-frame estimation, to achieve state-of-the-art performance across multiple benchmarks while substantially reducing memory overhead. Our method outperforms more resource-intensive alternatives in both accuracy and runtime efficiency, validating its robustness for flow estimation at high resolutions. At the time of submission, our method ranks first on the Spring benchmark with a 1-pixel (1px) outlier rate of 3.289, leads Sintel (clean) with an endpoint error (EPE) of 0.963, and achieves the best Fl-all error on KITTI-2015 at 2.94%. The code is available at https://github.com/msu-video-group/memfof.

arXiv:2506.18204공식 코드 · Papers with Code

Multimodal Fusion SLAM with Fourier Attention

Visual SLAM is particularly challenging in environments affected by noise, varying lighting conditions, and darkness. Learning-based optical flow algorithms can leverage multiple modalities to address these challenges, but traditional optical flow-based visual SLAM approaches often require significant computational resources.To overcome this limitation, we propose FMF-SLAM, an efficient multimodal fusion SLAM method that utilizes fast Fourier transform (FFT) to enhance the algorithm efficiency. Specifically, we introduce a novel Fourier-based self-attention and cross-attention mechanism to extract features from RGB and depth signals. We further enhance the interaction of multimodal features by incorporating multi-scale knowledge distillation across modalities. We also demonstrate the practical feasibility of FMF-SLAM in real-world scenarios with real time performance by integrating it with a security robot by fusing with a global positioning module GNSS-RTK and global Bundle Adjustment. Our approach is validated using video sequences from TUM, TartanAir, and our real-world datasets, showcasing state-of-the-art performance under noisy, varying lighting, and dark conditions.Our code and datasets are available at https://github.com/youjie-zhou/FMF-SLAM.git.

arXiv:2506.21526공식 코드 · Papers with Code

WAFT: Warping-Alone Field Transforms for Optical Flow

We introduce Warping-Alone Field Transforms (WAFT), a simple and effective method for optical flow. WAFT is similar to RAFT but replaces cost volume with high-resolution warping, achieving better accuracy with lower memory cost. This design challenges the conventional wisdom that constructing cost volumes is necessary for strong performance. WAFT is a simple and flexible meta-architecture with minimal inductive biases and reliance on custom designs. Compared with existing methods, WAFT ranks 1st on Spring and KITTI benchmarks, achieves the best zero-shot generalization on KITTI, while being up to 4.1x faster than methods with similar performance. Code and model weights are available at https://github.com/princeton-vl/WAFT.

arXiv:2506.16017공식 코드 · Papers with Code

EndoMUST: Monocular Depth Estimation for Robotic Endoscopy via End-to-end Multi-step Self-supervised Training

Monocular depth estimation and ego-motion estimation are significant tasks for scene perception and navigation in stable, accurate and efficient robot-assisted endoscopy. To tackle lighting variations and sparse textures in endoscopic scenes, multiple techniques including optical flow, appearance flow and intrinsic image decomposition have been introduced into the existing methods. However, the effective training strategy for multiple modules are still critical to deal with both illumination issues and information interference for self-supervised depth estimation in endoscopy. Therefore, a novel framework with multistep efficient finetuning is proposed in this work. In each epoch of end-to-end training, the process is divided into three steps, including optical flow registration, multiscale image decomposition and multiple transformation alignments. At each step, only the related networks are trained without interference of irrelevant information. Based on parameter-efficient finetuning on the foundation model, the proposed method achieves state-of-the-art performance on self-supervised depth estimation on SCARED dataset and zero-shot depth estimation on Hamlyn dataset, with 4\%$\sim$10\% lower error. The evaluation code of this work has been published on https://github.com/BaymaxShao/EndoMUST.

arXiv:2506.21420

EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting

Efficient three-dimensional reconstruction and real-time visualization are critical in surgical scenarios such as endoscopy. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in efficient 3D reconstruction and rendering. Most 3DGS-based Simultaneous Localization and Mapping (SLAM) methods only rely on the appearance constraints for optimizing both 3DGS and camera poses. However, in endoscopic scenarios, the challenges include photometric inconsistencies caused by non-Lambertian surfaces and dynamic motion from breathing affects the performance of SLAM systems. To address these issues, we additionally introduce optical flow loss as a geometric constraint, which effectively constrains both the 3D structure of the scene and the camera motion. Furthermore, we propose a depth regularisation strategy to mitigate the problem of photometric inconsistencies and ensure the validity of 3DGS depth rendering in endoscopic scenes. In addition, to improve scene representation in the SLAM system, we improve the 3DGS refinement strategy by focusing on viewpoints corresponding to Keyframes with suboptimal rendering quality frames, achieving better rendering results. Extensive experiments on the C3VD static dataset and the StereoMIS dynamic dataset demonstrate that our method outperforms existing state-of-the-art methods in novel view synthesis and pose estimation, exhibiting high performance in both static and dynamic surgical scenes. The source code will be publicly available upon paper acceptance.

arXiv:2506.20342

Feature Hallucination for Self-supervised Action Recognition

Understanding human actions in videos requires more than raw pixel analysis; it relies on high-level semantic reasoning and effective integration of multimodal features. We propose a deep translational action recognition framework that enhances recognition accuracy by jointly predicting action concepts and auxiliary features from RGB video frames. At test time, hallucination streams infer missing cues, enriching feature representations without increasing computational overhead. To focus on action-relevant regions beyond raw pixels, we introduce two novel domain-specific descriptors. Object Detection Features (ODF) aggregate outputs from multiple object detectors to capture contextual cues, while Saliency Detection Features (SDF) highlight spatial and intensity patterns crucial for action recognition. Our framework seamlessly integrates these descriptors with auxiliary modalities such as optical flow, Improved Dense Trajectories, skeleton data, and audio cues. It remains compatible with state-of-the-art architectures, including I3D, AssembleNet, Video Transformer Network, FASTER, and recent models like VideoMAE V2 and InternVideo2. To handle uncertainty in auxiliary features, we incorporate aleatoric uncertainty modeling in the hallucination step and introduce a robust loss function to mitigate feature noise. Our multimodal self-supervised action recognition framework achieves state-of-the-art performance on multiple benchmarks, including Kinetics-400, Kinetics-600, and Something-Something V2, demonstrating its effectiveness in capturing fine-grained action dynamics.

arXiv:2506.14511공식 코드 · Papers with Code

MOL: Joint Estimation of Micro-Expression, Optical Flow, and Landmark via Transformer-Graph-Style Convolution

Facial micro-expression recognition (MER) is a challenging problem, due to transient and subtle micro-expression (ME) actions. Most existing methods depend on hand-crafted features, key frames like onset, apex, and offset frames, or deep networks limited by small-scale and low-diversity datasets. In this paper, we propose an end-to-end micro-action-aware deep learning framework with advantages from transformer, graph convolution, and vanilla convolution. In particular, we propose a novel F5C block composed of fully-connected convolution and channel correspondence convolution to directly extract local-global features from a sequence of raw frames, without the prior knowledge of key frames. The transformer-style fully-connected convolution is proposed to extract local features while maintaining global receptive fields, and the graph-style channel correspondence convolution is introduced to model the correlations among feature patterns. Moreover, MER, optical flow estimation, and facial landmark detection are jointly trained by sharing the local-global features. The two latter tasks contribute to capturing facial subtle action information for MER, which can alleviate the impact of insufficient training data. Extensive experiments demonstrate that our framework (i) outperforms the state-of-the-art MER methods on CASME II, SAMM, and SMIC benchmarks, (ii) works well for optical flow estimation and facial landmark detection, and (iii) can capture facial subtle muscle actions in local regions associated with MEs. The code is available at https://github.com/CYF-cuber/MOL.

arXiv:2506.12524공식 코드 · Papers with Code

Inference-Time Gaze Refinement for Micro-Expression Recognition: Enhancing Event-Based Eye Tracking with Motion-Aware Post-Processing

Event-based eye tracking holds significant promise for fine-grained cognitive state inference, offering high temporal resolution and robustness to motion artifacts, critical features for decoding subtle mental states such as attention, confusion, or fatigue. In this work, we introduce a model-agnostic, inference-time refinement framework designed to enhance the output of existing event-based gaze estimation models without modifying their architecture or requiring retraining. Our method comprises two key post-processing modules: (i) Motion-Aware Median Filtering, which suppresses blink-induced spikes while preserving natural gaze dynamics, and (ii) Optical Flow-Based Local Refinement, which aligns gaze predictions with cumulative event motion to reduce spatial jitter and temporal discontinuities. To complement traditional spatial accuracy metrics, we propose a novel Jitter Metric that captures the temporal smoothness of predicted gaze trajectories based on velocity regularity and local signal complexity. Together, these contributions significantly improve the consistency of event-based gaze signals, making them better suited for downstream tasks such as micro-expression analysis and mind-state decoding. Our results demonstrate consistent improvements across multiple baseline models on controlled datasets, laying the groundwork for future integration with multimodal affect recognition systems in real-world environments.

arXiv:2506.09278

UFM: A Simple Path towards Unified Dense Correspondence with Flow

Dense image correspondence is central to many applications, such as visual odometry, 3D reconstruction, object association, and re-identification. Historically, dense correspondence has been tackled separately for wide-baseline scenarios and optical flow estimation, despite the common goal of matching content between two images. In this paper, we develop a Unified Flow & Matching model (UFM), which is trained on unified data for pixels that are co-visible in both source and target images. UFM uses a simple, generic transformer architecture that directly regresses the (u,v) flow. It is easier to train and more accurate for large flows compared to the typical coarse-to-fine cost volumes in prior work. UFM is 28% more accurate than state-of-the-art flow methods (Unimatch), while also having 62% less error and 6.7x faster than dense wide-baseline matchers (RoMa). UFM is the first to demonstrate that unified training can outperform specialized approaches across both domains. This result enables fast, general-purpose correspondence and opens new directions for multi-modal, long-range, and real-time correspondence tasks.

arXiv:2506.10840

Post-Training Quantization for Video Matting

Video matting is crucial for applications such as film production and virtual reality, yet deploying its computationally intensive models on resource-constrained devices presents challenges. Quantization is a key technique for model compression and acceleration. As an efficient approach, Post-Training Quantization (PTQ) is still in its nascent stages for video matting, facing significant hurdles in maintaining accuracy and temporal coherence. To address these challenges, this paper proposes a novel and general PTQ framework specifically designed for video matting models, marking, to the best of our knowledge, the first systematic attempt in this domain. Our contributions include: (1) A two-stage PTQ strategy that combines block-reconstruction-based optimization for fast, stable initial quantization and local dependency capture, followed by a global calibration of quantization parameters to minimize accuracy loss. (2) A Statistically-Driven Global Affine Calibration (GAC) method that enables the network to compensate for cumulative statistical distortions arising from factors such as neglected BN layer effects, even reducing the error of existing PTQ methods on video matting tasks up to 20%. (3) An Optical Flow Assistance (OFA) component that leverages temporal and semantic priors from frames to guide the PTQ process, enhancing the model's ability to distinguish moving foregrounds in complex scenes and ultimately achieving near full-precision performance even under ultra-low-bit quantization. Comprehensive quantitative and visual results show that our PTQ4VM achieves the state-of-the-art accuracy performance across different bit-widths compared to the existing quantization methods. We highlight that the 4-bit PTQ4VM even achieves performance close to the full-precision counterpart while enjoying 8x FLOP savings.

arXiv:2506.07878공식 코드 · Papers with Code

Spatio-Temporal State Space Model For Efficient Event-Based Optical Flow

Event cameras unlock new frontiers that were previously unthinkable with standard frame-based cameras. One notable example is low-latency motion estimation (optical flow), which is critical for many real-time applications. In such applications, the computational efficiency of algorithms is paramount. Although recent deep learning paradigms such as CNN, RNN, or ViT have shown remarkable performance, they often lack the desired computational efficiency. Conversely, asynchronous event-based methods including SNNs and GNNs are computationally efficient; however, these approaches fail to capture sufficient spatio-temporal information, a powerful feature required to achieve better performance for optical flow estimation. In this work, we introduce Spatio-Temporal State Space Model (STSSM) module along with a novel network architecture to develop an extremely efficient solution with competitive performance. Our STSSM module leverages state-space models to effectively capture spatio-temporal correlations in event data, offering higher performance with lower complexity compared to ViT, CNN-based architectures in similar settings. Our model achieves 4.5x faster inference and 8x lower computations compared to TMA and 2x lower computations compared to EV-FlowNet with competitive performance on the DSEC benchmark. Our code will be available at https://github.com/AhmedHumais/E-STMFlow

arXiv:2506.07740

Flow-Anything: Learning Real-World Optical Flow Estimation from Large-Scale Single-view Images

Optical flow estimation is a crucial subfield of computer vision, serving as a foundation for video tasks. However, the real-world robustness is limited by animated synthetic datasets for training. This introduces domain gaps when applied to real-world applications and limits the benefits of scaling up datasets. To address these challenges, we propose \textbf{Flow-Anything}, a large-scale data generation framework designed to learn optical flow estimation from any single-view images in the real world. We employ two effective steps to make data scaling-up promising. First, we convert a single-view image into a 3D representation using advanced monocular depth estimation networks. This allows us to render optical flow and novel view images under a virtual camera. Second, we develop an Object-Independent Volume Rendering module and a Depth-Aware Inpainting module to model the dynamic objects in the 3D representation. These two steps allow us to generate realistic datasets for training from large-scale single-view images, namely \textbf{FA-Flow Dataset}. For the first time, we demonstrate the benefits of generating optical flow training data from large-scale real-world images, outperforming the most advanced unsupervised methods and supervised methods on synthetic datasets. Moreover, our models serve as a foundation model and enhance the performance of various downstream video tasks.

arXiv:2506.06596

EV-LayerSegNet: Self-supervised Motion Segmentation using Event Cameras

Event cameras are novel bio-inspired sensors that capture motion dynamics with much higher temporal resolution than traditional cameras, since pixels react asynchronously to brightness changes. They are therefore better suited for tasks involving motion such as motion segmentation. However, training event-based networks still represents a difficult challenge, as obtaining ground truth is very expensive, error-prone and limited in frequency. In this article, we introduce EV-LayerSegNet, a self-supervised CNN for event-based motion segmentation. Inspired by a layered representation of the scene dynamics, we show that it is possible to learn affine optical flow and segmentation masks separately, and use them to deblur the input events. The deblurring quality is then measured and used as self-supervised learning loss. We train and test the network on a simulated dataset with only affine motion, achieving IoU and detection rate up to 71% and 87% respectively.

arXiv:2506.06199공식 코드 · Papers with Code

3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model

Manipulation has long been a challenging task for robots, while humans can effortlessly perform complex interactions with objects, such as hanging a cup on the mug rack. A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills. Current robot datasets often record robot action in different action spaces within a simple scene. This hinders the robot to learn a unified and robust action representation for different robots within diverse scenes. Observing how humans understand a manipulation task, we find that understanding how the objects should move in the 3D space is a critical clue for guiding actions. This clue is embodiment-agnostic and suitable for both humans and different robots. Motivated by this, we aim to learn a 3D flow world model from both human and robot manipulation data. This model predicts the future movement of the interacting objects in 3D space, guiding action planning for manipulation. Specifically, we synthesize a large-scale 3D optical flow dataset, named ManiFlow-110k, through a moving object auto-detect pipeline. A video diffusion-based world model then learns manipulation physics from these data, generating 3D optical flow trajectories conditioned on language instructions. With the generated 3D object optical flow, we propose a flow-guided rendering mechanism, which renders the predicted final state and leverages GPT-4o to assess whether the predicted flow aligns with the task description. This equips the robot with a closed-loop planning ability. Finally, we consider the predicted 3D optical flow as constraints for an optimization policy to determine a chunk of robot actions for manipulation. Extensive experiments demonstrate strong generalization across diverse robotic manipulation tasks and reliable cross-embodiment adaptation without hardware-specific training.

arXiv:2506.05965

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments, such as real-world scenes with moving elements. Existing NeRF-based SLAM approaches addressing dynamic challenges typically rely on RGB-D inputs, with few methods accommodating pure RGB input. To overcome these limitations, we propose Dy3DGS-SLAM, the first 3D Gaussian Splatting (3DGS) SLAM method for dynamic scenes using monocular RGB input. To address dynamic interference, we fuse optical flow masks and depth masks through a probabilistic model to obtain a fused dynamic mask. With only a single network iteration, this can constrain tracking scales and refine rendered geometry. Based on the fused dynamic mask, we designed a novel motion loss to constrain the pose estimation network for tracking. In mapping, we use the rendering loss of dynamic pixels, color, and depth to eliminate transient interference and occlusion caused by dynamic objects. Experimental results demonstrate that Dy3DGS-SLAM achieves state-of-the-art tracking and rendering in dynamic environments, outperforming or matching existing RGB-D methods.