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arXiv:2503.07390

PersonaBooth: Personalized Text-to-Motion Generation

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion dataset called PerMo (PersonaMotion), which captures the unique personas of multiple actors. We also propose a multi-modal finetuning method of a pretrained motion diffusion model called PersonaBooth. PersonaBooth addresses two main challenges: i) A significant distribution gap between the persona-focused PerMo dataset and the pretraining datasets, which lack persona-specific data, and ii) the difficulty of capturing a consistent persona from the motions vary in content (action type). To tackle the dataset distribution gap, we introduce a persona token to accept new persona features and perform multi-modal adaptation for both text and visuals during finetuning. To capture a consistent persona, we incorporate a contrastive learning technique to enhance intra-cohesion among samples with the same persona. Furthermore, we introduce a context-aware fusion mechanism to maximize the integration of persona cues from multiple input motions. PersonaBooth outperforms state-of-the-art motion style transfer methods, establishing a new benchmark for motion personalization.

arXiv:2412.04097

D-LORD for Motion Stylization

This paper introduces a novel framework named D-LORD (Double Latent Optimization for Representation Disentanglement), which is designed for motion stylization (motion style transfer and motion retargeting). The primary objective of this framework is to separate the class and content information from a given motion sequence using a data-driven latent optimization approach. Here, class refers to person-specific style, such as a particular emotion or an individual's identity, while content relates to the style-agnostic aspect of an action, such as walking or jumping, as universally understood concepts. The key advantage of D-LORD is its ability to perform style transfer without needing paired motion data. Instead, it utilizes class and content labels during the latent optimization process. By disentangling the representation, the framework enables the transformation of one motion sequences style to another's style using Adaptive Instance Normalization. The proposed D-LORD framework is designed with a focus on generalization, allowing it to handle different class and content labels for various applications. Additionally, it can generate diverse motion sequences when specific class and content labels are provided. The framework's efficacy is demonstrated through experimentation on three datasets: the CMU XIA dataset for motion style transfer, the MHAD dataset, and the RRIS Ability dataset for motion retargeting. Notably, this paper presents the first generalized framework for motion style transfer and motion retargeting, showcasing its potential contributions in this area.

arXiv:2409.05387

Decoupling Contact for Fine-Grained Motion Style Transfer

Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style transfer that should be controlled explicitly in order to express the style vividly while enhancing motion naturalness and quality. However, it is unknown how to decouple and control contact to achieve fine-grained control in motion style transfer. In this paper, we present a novel style transfer method for fine-grained control over contacts while achieving both motion naturalness and spatial-temporal variations of style. Based on our empirical evidence, we propose controlling contact indirectly through the hip velocity, which can be further decomposed into the trajectory and contact timing, respectively. To this end, we propose a new model that explicitly models the correlations between motions and trajectory/contact timing/style, allowing us to decouple and control each separately. Our approach is built around a motion manifold, where hip controls can be easily integrated into a Transformer-based decoder. It is versatile in that it can generate motions directly as well as be used as post-processing for existing methods to improve quality and contact controllability. In addition, we propose a new metric that measures a correlation pattern of motions based on our empirical evidence, aligning well with human perception in terms of motion naturalness. Based on extensive evaluation, our method outperforms existing methods in terms of style expressivity and motion quality.

arXiv:2405.06646

Diffusion-based Human Motion Style Transfer with Semantic Guidance

3D Human motion style transfer is a fundamental problem in computer graphic and animation processing. Existing AdaIN- based methods necessitate datasets with balanced style distribution and content/style labels to train the clustered latent space. However, we may encounter a single unseen style example in practical scenarios, but not in sufficient quantity to constitute a style cluster for AdaIN-based methods. Therefore, in this paper, we propose a novel two-stage framework for few-shot style transfer learning based on the diffusion model. Specifically, in the first stage, we pre-train a diffusion-based text-to-motion model as a generative prior so that it can cope with various content motion inputs. In the second stage, based on the single style example, we fine-tune the pre-trained diffusion model in a few-shot manner to make it capable of style transfer. The key idea is regarding the reverse process of diffusion as a motion-style translation process since the motion styles can be viewed as special motion variations. During the fine-tuning for style transfer, a simple yet effective semantic-guided style transfer loss coordinated with style example reconstruction loss is introduced to supervise the style transfer in CLIP semantic space. The qualitative and quantitative evaluations demonstrate that our method can achieve state-of-the-art performance and has practical applications.

arXiv:2405.02844

SMCD: High Realism Motion Style Transfer via Mamba-based Diffusion

Motion style transfer is a significant research direction in multimedia applications. It enables the rapid switching of different styles of the same motion for virtual digital humans, thus vastly increasing the diversity and realism of movements. It is widely applied in multimedia scenarios such as movies, games, and the Metaverse. However, most of the current work in this field adopts the GAN, which may lead to instability and convergence issues, making the final generated motion sequence somewhat chaotic and unable to reflect a highly realistic and natural style. To address these problems, we consider style motion as a condition and propose the Style Motion Conditioned Diffusion (SMCD) framework for the first time, which can more comprehensively learn the style features of motion. Moreover, we apply Mamba model for the first time in the motion style transfer field, introducing the Motion Style Mamba (MSM) module to handle longer motion sequences. Thirdly, aiming at the SMCD framework, we propose Diffusion-based Content Consistency Loss and Content Consistency Loss to assist the overall framework's training. Finally, we conduct extensive experiments. The results reveal that our method surpasses state-of-the-art methods in both qualitative and quantitative comparisons, capable of generating more realistic motion sequences.

arXiv:2403.06225공식 코드 · Papers with Code

MoST: Motion Style Transformer between Diverse Action Contents

While existing motion style transfer methods are effective between two motions with identical content, their performance significantly diminishes when transferring style between motions with different contents. This challenge lies in the lack of clear separation between content and style of a motion. To tackle this challenge, we propose a novel motion style transformer that effectively disentangles style from content and generates a plausible motion with transferred style from a source motion. Our distinctive approach to achieving the goal of disentanglement is twofold: (1) a new architecture for motion style transformer with `part-attentive style modulator across body parts' and `Siamese encoders that encode style and content features separately'; (2) style disentanglement loss. Our method outperforms existing methods and demonstrates exceptionally high quality, particularly in motion pairs with different contents, without the need for heuristic post-processing. Codes are available at https://github.com/Boeun-Kim/MoST.

arXiv:2401.17086

Active Generation Network of Human Skeleton for Action Recognition

Data generation is a data augmentation technique for enhancing the generalization ability for skeleton-based human action recognition. Most existing data generation methods face challenges to ensure the temporal consistency of the dynamic information for action. In addition, the data generated by these methods lack diversity when only a few training samples are available. To solve those problems, We propose a novel active generative network (AGN), which can adaptively learn various action categories by motion style transfer to generate new actions when the data for a particular action is only a single sample or few samples. The AGN consists of an action generation network and an uncertainty metric network. The former, with ST-GCN as the Backbone, can implicitly learn the morphological features of the target action while preserving the category features of the source action. The latter guides generating actions. Specifically, an action recognition model generates prediction vectors for each action, which is then scored using an uncertainty metric. Finally, UMN provides the uncertainty sampling basis for the generated actions.

arXiv:2312.07311

Scalable Motion Style Transfer with Constrained Diffusion Generation

Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the potential of independent training on each domain by leveraging implicit bridging between diffusion models, with the content preservation, however, limited to simple data patterns. We address this by imposing biased sampling in backward diffusion while maintaining the domain independence in the training stage. We construct the bias from the source domain keyframes and apply them as the gradient of content constraints, yielding a framework with keyframe manifold constraint gradients (KMCGs). Our validation demonstrates the success of training separate models to transfer between as many as ten dance motion styles. Comprehensive experiments find a significant improvement in preserving motion contents in comparison to baseline and ablative diffusion-based style transfer models. In addition, we perform a human study for a subjective assessment of the quality of generated dance motions. The results validate the competitiveness of KMCGs.

arXiv:2306.08861공식 코드 · Papers with Code

Motion Capture Dataset for Practical Use of AI-based Motion Editing and Stylization

In this work, we proposed a new style-diverse dataset for the domain of motion style transfer. The motion dataset uses an industrial-standard human bone structure and thus is industry-ready to be plugged into 3D characters for many projects. We claim the challenges in motion style transfer and encourage future work in this domain by releasing the proposed motion dataset both to the public and the market. We conduct a comprehensive study on motion style transfer in the experiment using the state-of-the-art method, and the results show the proposed dataset's validity for the motion style transfer task.

arXiv:2211.03165공식 코드 · Papers with Code

Motion Style Transfer: Modular Low-Rank Adaptation for Deep Motion Forecasting

Deep motion forecasting models have achieved great success when trained on a massive amount of data. Yet, they often perform poorly when training data is limited. To address this challenge, we propose a transfer learning approach for efficiently adapting pre-trained forecasting models to new domains, such as unseen agent types and scene contexts. Unlike the conventional fine-tuning approach that updates the whole encoder, our main idea is to reduce the amount of tunable parameters that can precisely account for the target domain-specific motion style. To this end, we introduce two components that exploit our prior knowledge of motion style shifts: (i) a low-rank motion style adapter that projects and adjusts the style features at a low-dimensional bottleneck; and (ii) a modular adapter strategy that disentangles the features of scene context and motion history to facilitate a fine-grained choice of adaptation layers. Through extensive experimentation, we show that our proposed adapter design, coined MoSA, outperforms prior methods on several forecasting benchmarks.

arXiv:2203.16393

Online Motion Style Transfer for Interactive Character Control

Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.

arXiv:2203.02574

Style-ERD: Responsive and Coherent Online Motion Style Transfer

Motion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in segments. However, for online animation applications, such as realtime avatar animation from motion capture, motions need to be processed as a stream with minimal latency. In this work, we realize a flexible, high-quality motion style transfer method for this setting. We propose a novel style transfer model, Style-ERD, to stylize motions in an online manner with an Encoder-Recurrent-Decoder structure, along with a novel discriminator that combines feature attention and temporal attention. Our method stylizes motions into multiple target styles with a unified model. Although our method targets online settings, it outperforms previous offline methods in motion realism and style expressiveness and provides significant gains in runtime efficiency

arXiv:2202.05274공식 코드 · Papers with Code

Motion Puzzle: Arbitrary Motion Style Transfer by Body Part

This paper presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can control the motion style of individual body parts, allowing for local style editing and significantly increasing the range of stylized motions. Designed to keep the human's kinematic structure, our framework extracts style features from multiple style motions for different body parts and transfers them locally to the target body parts. Another major advantage is that it can transfer both global and local traits of motion style by integrating the adaptive instance normalization and attention modules while keeping the skeleton topology. Thus, it can capture styles exhibited by dynamic movements, such as flapping and staggering, significantly better than previous work. In addition, our framework allows for arbitrary motion style transfer without datasets with style labeling or motion pairing, making many publicly available motion datasets available for training. Our framework can be easily integrated with motion generation frameworks to create many applications, such as real-time motion transfer. We demonstrate the advantages of our framework with a number of examples and comparisons with previous work.

arXiv:2005.05751

Unpaired Motion Style Transfer from Video to Animation

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where motions with the same content are performed in different styles. In addition, these approaches are limited to transfer of styles that were seen during training. In this paper, we present a novel data-driven framework for motion style transfer, which learns from an unpaired collection of motions with style labels, and enables transferring motion styles not observed during training. Furthermore, our framework is able to extract motion styles directly from videos, bypassing 3D reconstruction, and apply them to the 3D input motion. Our style transfer network encodes motions into two latent codes, for content and for style, each of which plays a different role in the decoding (synthesis) process. While the content code is decoded into the output motion by several temporal convolutional layers, the style code modifies deep features via temporally invariant adaptive instance normalization (AdaIN). Moreover, while the content code is encoded from 3D joint rotations, we learn a common embedding for style from either 3D or 2D joint positions, enabling style extraction from videos. Our results are comparable to the state-of-the-art, despite not requiring paired training data, and outperform other methods when transferring previously unseen styles. To our knowledge, we are the first to demonstrate style transfer directly from videos to 3D animations - an ability which enables one to extend the set of style examples far beyond motions captured by MoCap systems.