Online Motion Style Transfer for Interactive Character Control
원문 초록
Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.
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SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer
SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
EPFL-Smart-Kitchen-30: Densely annotated cooking dataset with 3D kinematics to challenge video and language models
MMGT: Motion Mask Guided Two-Stage Network for Co-Speech Gesture Video Generation
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