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arXiv:2506.17994

Newtonian and Lagrangian Neural Networks: A Comparison Towards Efficient Inverse Dynamics Identification

Accurate inverse dynamics models are essential tools for controlling industrial robots. Recent research combines neural network regression with inverse dynamics formulations of the Newton-Euler and the Euler-Lagrange equations of motion, resulting in so-called Newtonian neural networks and Lagrangian neural networks, respectively. These physics-informed models seek to identify unknowns in the analytical equations from data. Despite their potential, current literature lacks guidance on choosing between Lagrangian and Newtonian networks. In this study, we show that when motor torques are estimated instead of directly measuring joint torques, Lagrangian networks prove less effective compared to Newtonian networks as they do not explicitly model dissipative torques. The performance of these models is compared to neural network regression on data of a MABI MAX 100 industrial robot.

arXiv:2506.13769

Non-planar Object Detection and Identification by Features Matching and Triangulation Growth

Object detection and identification is surely a fundamental topic in the computer vision field; it plays a crucial role in many applications such as object tracking, industrial robots control, image retrieval, etc. We propose a feature-based approach for detecting and identifying distorted occurrences of a given template in a scene image by incremental grouping of feature matches between the image and the template. For this purpose, we consider the Delaunay triangulation of template features as an useful tool through which to be guided in this iterative approach. The triangulation is treated as a graph and, starting from a single triangle, neighboring nodes are considered and the corresponding features are identified; then matches related to them are evaluated to determine if they are worthy to be grouped. This evaluation is based on local consistency criteria derived from geometric and photometric properties of local features. Our solution allows the identification of the object in situations where geometric models (e.g. homography) does not hold, thus enable the detection of objects such that the template is non planar or when it is planar but appears distorted in the image. We show that our approach performs just as well or better than application of homography-based RANSAC in scenarios in which distortion is nearly absent, while when the deformation becomes relevant our method shows better description performance.

arXiv:2506.04147

SLAC: Simulation-Pretrained Latent Action Space for Whole-Body Real-World RL

Building capable household and industrial robots requires mastering the control of versatile, high-degree-of-freedom (DoF) systems such as mobile manipulators. While reinforcement learning (RL) holds promise for autonomously acquiring robot control policies, scaling it to high-DoF embodiments remains challenging. Direct RL in the real world demands both safe exploration and high sample efficiency, which are difficult to achieve in practice. Sim-to-real RL, on the other hand, is often brittle due to the reality gap. This paper introduces SLAC, a method that renders real-world RL feasible for complex embodiments by leveraging a low-fidelity simulator to pretrain a task-agnostic latent action space. SLAC trains this latent action space via a customized unsupervised skill discovery method designed to promote temporal abstraction, disentanglement, and safety, thereby facilitating efficient downstream learning. Once a latent action space is learned, SLAC uses it as the action interface for a novel off-policy RL algorithm to autonomously learn downstream tasks through real-world interactions. We evaluate SLAC against existing methods on a suite of bimanual mobile manipulation tasks, where it achieves state-of-the-art performance. Notably, SLAC learns contact-rich whole-body tasks in under an hour of real-world interactions, without relying on any demonstrations or hand-crafted behavior priors. More information, code, and videos at robo-rl.github.io

arXiv:2504.14634

Latent Representations for Visual Proprioception in Inexpensive Robots

Robotic manipulation requires explicit or implicit knowledge of the robot's joint positions. Precise proprioception is standard in high-quality industrial robots but is often unavailable in inexpensive robots operating in unstructured environments. In this paper, we ask: to what extent can a fast, single-pass regression architecture perform visual proprioception from a single external camera image, available even in the simplest manipulation settings? We explore several latent representations, including CNNs, VAEs, ViTs, and bags of uncalibrated fiducial markers, using fine-tuning techniques adapted to the limited data available. We evaluate the achievable accuracy through experiments on an inexpensive 6-DoF robot.

arXiv:2503.09409

AI-based Framework for Robust Model-Based Connector Mating in Robotic Wire Harness Installation

Despite the widespread adoption of industrial robots in automotive assembly, wire harness installation remains a largely manual process, as it requires precise and flexible manipulation. To address this challenge, we design a novel AI-based framework that automates cable connector mating by integrating force control with deep visuotactile learning. Our system optimizes search-and-insertion strategies using first-order optimization over a multimodal transformer architecture trained on visual, tactile, and proprioceptive data. Additionally, we design a novel automated data collection and optimization pipeline that minimizes the need for machine learning expertise. The framework optimizes robot programs that run natively on standard industrial controllers, permitting human experts to audit and certify them. Experimental validations on a center console assembly task demonstrate significant improvements in cycle times and robustness compared to conventional robot programming approaches. Videos are available under https://claudius-kienle.github.io/AppMuTT.

arXiv:2501.02041

MRG: A Multi-Robot Manufacturing Digital Scene Generation Method Using Multi-Instance Point Cloud Registration

A high-fidelity digital simulation environment is crucial for accurately replicating physical operational processes. However, inconsistencies between simulation and physical environments result in low confidence in simulation outcomes, limiting their effectiveness in guiding real-world production. Unlike the traditional step-by-step point cloud "segmentation-registration" generation method, this paper introduces, for the first time, a novel Multi-Robot Manufacturing Digital Scene Generation (MRG) method that leverages multi-instance point cloud registration, specifically within manufacturing scenes. Tailored to the characteristics of industrial robots and manufacturing settings, an instance-focused transformer module is developed to delineate instance boundaries and capture correlations between local regions. Additionally, a hypothesis generation module is proposed to extract target instances while preserving key features. Finally, an efficient screening and optimization algorithm is designed to refine the final registration results. Experimental evaluations on the Scan2CAD and Welding-Station datasets demonstrate that: (1) the proposed method outperforms existing multi-instance point cloud registration techniques; (2) compared to state-of-the-art methods, the Scan2CAD dataset achieves improvements in MR and MP by 12.15% and 17.79%, respectively; and (3) on the Welding-Station dataset, MR and MP are enhanced by 16.95% and 24.15%, respectively. This work marks the first application of multi-instance point cloud registration in manufacturing scenes, significantly advancing the precision and reliability of digital simulation environments for industrial applications.

arXiv:2412.14538

Overview of AI and Communication for 6G Network: Fundamentals, Challenges, and Future Research Opportunities

With the growing demand for seamless connectivity and intelligent communication, the integration of artificial intelligence (AI) and sixth-generation (6G) communication networks has emerged as a transformative paradigm. By embedding AI capabilities across various network layers, this integration enables optimized resource allocation, improved efficiency, and enhanced system robust performance, particularly in intricate and dynamic environments. This paper presents a comprehensive overview of AI and communication for 6G networks, with a focus on emphasizing their foundational principles, inherent challenges, and future research opportunities. We first review the integration of AI and communications in the context of 6G, exploring the driving factors behind incorporating AI into wireless communications, as well as the vision for the convergence of AI and 6G. The discourse then transitions to a detailed exposition of the envisioned integration of AI within 6G networks, delineated across three progressive developmental stages. The first stage, AI for Network, focuses on employing AI to augment network performance, optimize efficiency, and enhance user service experiences. The second stage, Network for AI, highlights the role of the network in facilitating and buttressing AI operations and presents key enabling technologies, such as digital twins for AI and semantic communication. In the final stage, AI as a Service, it is anticipated that future 6G networks will innately provide AI functions as services, supporting application scenarios like immersive communication and intelligent industrial robots. In addition, we conduct an in-depth analysis of the critical challenges faced by the integration of AI and communications in 6G. Finally, we outline promising future research opportunities that are expected to drive the development and refinement of AI and 6G communications.

arXiv:2410.21249

Capacity-Aware Planning and Scheduling in Budget-Constrained Monotonic MDPs: A Meta-RL Approach

Many real-world sequential repair problems can be effectively modeled using monotonic Markov Decision Processes (MDPs), where the system state stochastically decreases and can only be increased by performing a restorative action. This work addresses the problem of solving multi-component monotonic MDPs with both budget and capacity constraints. The budget constraint limits the total number of restorative actions and the capacity constraint limits the number of restorative actions that can be performed simultaneously. While prior methods dealt with budget constraints, including capacity constraints in prior methods leads to an exponential increase in computational complexity as the number of components in the MDP grows. We propose a two-step planning approach to address this challenge. First, we partition the components of the multi-component MDP into groups, where the number of groups is determined by the capacity constraint. We achieve this partitioning by solving a Linear Sum Assignment Problem (LSAP). Each group is then allocated a fraction of the total budget proportional to its size. This partitioning effectively decouples the large multi-component MDP into smaller subproblems, which are computationally feasible because the capacity constraint is simplified and the budget constraint can be addressed using existing methods. Subsequently, we use a meta-trained PPO agent to obtain an approximately optimal policy for each group. To validate our approach, we apply it to the problem of scheduling repairs for a large group of industrial robots, constrained by a limited number of repair technicians and a total repair budget. Our results demonstrate that the proposed method outperforms baseline approaches in terms of maximizing the average uptime of the robot swarm, particularly for large swarm sizes.

arXiv:2409.03439

KiloBot: A Programming Language for Deploying Perception-Guided Industrial Manipulators at Scale

We would like industrial robots to handle unstructured environments with cameras and perception pipelines. In contrast to traditional industrial robots that replay offline-crafted trajectories, online behavior planning is required for these perception-guided industrial applications. Aside from perception and planning algorithms, deploying perception-guided manipulators also requires substantial effort in integration. One approach is writing scripts in a traditional language (such as Python) to construct the planning problem and perform integration with other algorithmic modules & external devices. While scripting in Python is feasible for a handful of robots and applications, deploying perception-guided manipulation at scale (e.g., more than 10000 robot workstations in over 2000 customer sites) becomes intractable. To resolve this challenge, we propose a Domain-Specific Language (DSL) for perception-guided manipulation applications. To scale up the deployment,our DSL provides: 1) an easily accessible interface to construct & solve a sub-class of Task and Motion Planning (TAMP) problems that are important in practical applications; and 2) a mechanism to implement flexible control flow to perform integration and address customized requirements of distinct industrial application. Combined with an intuitive graphical programming frontend, our DSL is mainly used by machine operators without coding experience in traditional programming languages. Within hours of training, operators are capable of orchestrating interesting sophisticated manipulation behaviors with our DSL. Extensive practical deployments demonstrate the efficacy of our method.

arXiv:2407.15067

VoxDepth: Rectification of Depth Images on Edge Devices

Autonomous mobile robots like self-flying drones and industrial robots heavily depend on depth images to perform tasks such as 3D reconstruction and visual SLAM. However, the presence of inaccuracies in these depth images can greatly hinder the effectiveness of these applications, resulting in sub-optimal results. Depth images produced by commercially available cameras frequently exhibit noise, which manifests as flickering pixels and erroneous patches. ML-based methods to rectify these images are unsuitable for edge devices that have very limited computational resources. Non-ML methods are much faster but have limited accuracy, especially for correcting errors that are a result of occlusion and camera movement. We propose a scheme called VoxDepth that is fast, accurate, and runs very well on edge devices. It relies on a host of novel techniques: 3D point cloud construction and fusion, and using it to create a template that can fix erroneous depth images. VoxDepth shows superior results on both synthetic and real-world datasets. We demonstrate a 31% improvement in quality as compared to state-of-the-art methods on real-world depth datasets, while maintaining a competitive framerate of 27 FPS (frames per second).

arXiv:2406.07383

Federated Multi-Agent DRL for Radio Resource Management in Industrial 6G in-X subnetworks

Recently, 6G in-X subnetworks have been proposed as low-power short-range radio cells to support localized extreme wireless connectivity inside entities such as industrial robots, vehicles, and the human body. Deployment of in-X subnetworks within these entities may result in rapid changes in interference levels and thus, varying link quality. This paper investigates distributed dynamic channel allocation to mitigate inter-subnetwork interference in dense in-factory deployments of 6G in-X subnetworks. This paper introduces two new techniques, Federated Multi-Agent Double Deep Q-Network (F-MADDQN) and Federated Multi-Agent Deep Proximal Policy Optimization (F-MADPPO), for channel allocation in 6G in-X subnetworks. These techniques are based on a client-to-server horizontal federated reinforcement learning framework. The methods require sharing only local model weights with a centralized gNB for federated aggregation thereby preserving local data privacy and security. Simulations were conducted using a practical indoor factory environment proposed by 5G-ACIA and 3GPP models for in-factory environments. The results showed that the proposed methods achieved slightly better performance than baseline schemes with significantly reduced signaling overhead compared to the baseline solutions. The schemes also showed better robustness and generalization ability to changes in deployment densities and propagation parameters.

arXiv:2405.18687

Advancing Household Robotics: Deep Interactive Reinforcement Learning for Efficient Training and Enhanced Performance

The market for domestic robots made to perform household chores is growing as these robots relieve people of everyday responsibilities. Domestic robots are generally welcomed for their role in easing human labor, in contrast to industrial robots, which are frequently criticized for displacing human workers. But before these robots can carry out domestic chores, they need to become proficient in several minor activities, such as recognizing their surroundings, making decisions, and picking up on human behaviors. Reinforcement learning, or RL, has emerged as a key robotics technology that enables robots to interact with their environment and learn how to optimize their actions to maximize rewards. However, the goal of Deep Reinforcement Learning is to address more complicated, continuous action-state spaces in real-world settings by combining RL with Neural Networks. The efficacy of DeepRL can be further augmented through interactive feedback, in which a trainer offers real-time guidance to expedite the robot's learning process. Nevertheless, the current methods have drawbacks, namely the transient application of guidance that results in repeated learning under identical conditions. Therefore, we present a novel method to preserve and reuse information and advice via Deep Interactive Reinforcement Learning, which utilizes a persistent rule-based system. This method not only expedites the training process but also lessens the number of repetitions that instructors will have to carry out. This study has the potential to advance the development of household robots and improve their effectiveness and efficiency as learners.

arXiv:2405.19081

Uniform vs. Lognormal Kinematics in Robots: Perceptual Preferences for Robotic Movements

Collaborative robots or cobots interact with humans in a common work environment. In cobots, one under investigated but important issue is related to their movement and how it is perceived by humans. This paper tries to analyze whether humans prefer a robot moving in a human or in a robotic fashion. To this end, the present work lays out what differentiates the movement performed by an industrial robotic arm from that performed by a human one. The main difference lies in the fact that the robotic movement has a trapezoidal speed profile, while for the human arm, the speed profile is bell-shaped and during complex movements, it can be considered as a sum of superimposed bell-shaped movements. Based on the lognormality principle, a procedure was developed for a robotic arm to perform human-like movements. Both speed profiles were implemented in two industrial robots, namely, an ABB IRB 120 and a Universal Robot UR3. Three tests were used to study the subjects' preference when seeing both movements and another analyzed the same when interacting with the robot by touching its ends with their fingers.

arXiv:2404.13652

BANSAI: Towards Bridging the AI Adoption Gap in Industrial Robotics with Neurosymbolic Programming

Over the past decade, deep learning helped solve manipulation problems across all domains of robotics. At the same time, industrial robots continue to be programmed overwhelmingly using traditional program representations and interfaces. This paper undertakes an analysis of this "AI adoption gap" from an industry practitioner's perspective. In response, we propose the BANSAI approach (Bridging the AI Adoption Gap via Neurosymbolic AI). It systematically leverages principles of neurosymbolic AI to establish data-driven, subsymbolic program synthesis and optimization in modern industrial robot programming workflow. BANSAI conceptually unites several lines of prior research and proposes a path toward practical, real-world validation.

arXiv:2404.12134

Warped Time Series Anomaly Detection

This paper addresses the problem of detecting time series outliers, focusing on systems with repetitive behavior, such as industrial robots operating on production lines.Notable challenges arise from the fact that a task performed multiple times may exhibit different duration in each repetition and that the time series reported by the sensors are irregularly sampled because of data gaps. The anomaly detection approach presented in this paper consists of three stages.The first stage identifies the repetitive cycles in the lengthy time series and segments them into individual time series corresponding to one task cycle, while accounting for possible temporal distortions.The second stage computes a prototype for the cycles using a GPU-based barycenter algorithm, specifically tailored for very large time series.The third stage uses the prototype to detect abnormal cycles by computing an anomaly score for each cycle.The overall approach, named WarpEd Time Series ANomaly Detection (WETSAND), makes use of the Dynamic Time Warping algorithm and its variants because they are suited to the distorted nature of the time series.The experiments show that \wetsand scales to large signals, computes human-friendly prototypes, works with very little data, and outperforms some general purpose anomaly detection approaches such as autoencoders.

arXiv:2404.10498

LAECIPS: Large Vision Model Assisted Adaptive Edge-Cloud Collaboration for IoT-based Embodied Intelligence System

Embodied intelligence (EI) enables manufacturing systems to flexibly perceive, reason, adapt, and operate within dynamic shop floor environments. In smart manufacturing, a representative EI scenario is robotic visual inspection, where industrial robots must accurately inspect components on rapidly changing, heterogeneous production lines. This task requires both high inference accuracy especially for uncommon defects and low latency to match production speeds, despite evolving lighting, part geometries, and surface conditions. To meet these needs, we propose LAECIPS, a large vision model-assisted adaptive edge-cloud collaboration framework for IoT-based embodied intelligence systems. LAECIPS decouples large vision models in the cloud from lightweight models on the edge, enabling plug-and-play model adaptation and continual learning. Through a hard input mining-based inference strategy, LAECIPS routes complex and uncertain inspection cases to the cloud while handling routine tasks at the edge, achieving both high accuracy and low latency. Experiments conducted on a real-world robotic semantic segmentation system for visual inspection demonstrate significant improvements in accuracy, processing latency, and communication overhead compared to state-of-the-art methods. LAECIPS provides a practical and scalable foundation for embodied intelligence in smart manufacturing, especially in adaptive robotic inspection and quality control scenarios.

arXiv:2402.16542

RoboGrind: Intuitive and Interactive Surface Treatment with Industrial Robots

Surface treatment tasks such as grinding, sanding or polishing are a vital step of the value chain in many industries, but are notoriously challenging to automate. We present RoboGrind, an integrated system for the intuitive, interactive automation of surface treatment tasks with industrial robots. It combines a sophisticated 3D perception pipeline for surface scanning and automatic defect identification, an interactive voice-controlled wizard system for the AI-assisted bootstrapping and parameterization of robot programs, and an automatic planning and execution pipeline for force-controlled robotic surface treatment. RoboGrind is evaluated both under laboratory and real-world conditions in the context of refabricating fiberglass wind turbine blades.

arXiv:2312.13905

Domain-Specific Fine-Tuning of Large Language Models for Interactive Robot Programming

Industrial robots are applied in a widening range of industries, but robot programming mostly remains a task limited to programming experts. We propose a natural language-based assistant for programming of advanced, industrial robotic applications and investigate strategies for domain-specific fine-tuning of foundation models with limited data and compute.

arXiv:2312.12064

MPI Planar Correction of Pulse Based ToF Cameras

Time-of-Flight (ToF) cameras are becoming popular in a wide span of areas ranging from consumer-grade electronic devices to safety-critical industrial robots. This is mainly due to their high frame rate, relative good precision and the lowered costs. Although ToF cameras are in continuous development, especially pulse-based variants, they still face different problems, including spurious noise over the points or multipath inference (MPI). The latter can cause deformed surfaces to manifest themselves on curved surfaces instead of planar ones, making standard spatial data preprocessing, such as plane extraction, difficult. In this paper, we focus on the MPI reduction problem using Feature Pyramid Networks (FPN) which allow the mitigation of this type of artifact for pulse-based ToF cameras. With our end-to-end network, we managed to attenuate the MPI effect on planar surfaces using a learning-based method on real ToF data. Both the custom dataset used for our model training as well as the code is available on the author's Github homepage.

arXiv:2312.00392

Study and Survey on Gesture Recognition Systems

In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this field. This paper discusses the implementation of gesture recognition systems in multiple sectors such as gaming, healthcare, home appliances, industrial robots, and virtual reality. Different methodologies for capturing gestures are compared and contrasted throughout this survey. Various data sources and data acquisition techniques have been discussed. The role of gestures in sign language has been studied and existing approaches have been reviewed. Common challenges faced while building gesture recognition systems have also been explored.