Today's most accurate language models are trained on orders of magnitude more language data than human language learners receive - but with no supervision from other sensory modalities that play a crucial role in human learning. Can we make LMs' representations and predictions more accurate (and more human-like) with more ecologically plausible supervision? This paper describes LexiContrastive Grounding (LCG), a grounded language learning procedure that leverages visual supervision to improve textual representations. LexiContrastive Grounding combines a next token prediction strategy with a contrastive visual grounding objective, focusing on early-layer representations that encode lexical information. Across multiple word-learning and sentence-understanding benchmarks, LexiContrastive Grounding not only outperforms standard language-only models in learning efficiency, but also improves upon vision-and-language learning procedures including CLIP, GIT, Flamingo, and Vokenization. Moreover, LexiContrastive Grounding improves perplexity by around 5% on multiple language modeling tasks. This work underscores the potential of incorporating visual grounding into language models, aligning more closely with the multimodal nature of human language acquisition.
In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language Understanding and Generation tasks. However, many facets of meaning cannot be learned by ``listening to the radio" only. In the literature, many Vision+Language (V+L) tasks have been defined with the aim of creating models that can ground symbols in the visual modality. In this work, we provide a systematic literature review of several tasks and models proposed in the V+L field. We rely on Wittgenstein's idea of `language games' to categorise such tasks into 3 different families: 1) discriminative games, 2) generative games, and 3) interactive games. Our analysis of the literature provides evidence that future work should be focusing on interactive games where communication in Natural Language is important to resolve ambiguities about object referents and action plans and that physical embodiment is essential to understand the semantics of situations and events. Overall, these represent key requirements for developing grounded meanings in neural models.
Language models have been supervised with both language-only objective and visual grounding in existing studies of visual-grounded language learning. However, due to differences in the distribution and scale of visual-grounded datasets and language corpora, the language model tends to mix up the context of the tokens that occurred in the grounded data with those that do not. As a result, during representation learning, there is a mismatch between the visual information and the contextual meaning of the sentence. To overcome this limitation, we propose GroundedBERT - a grounded language learning method that enhances the BERT representation with visually grounded information. GroundedBERT comprises two components: (i) the original BERT which captures the contextual representation of words learned from the language corpora, and (ii) a visual grounding module which captures visual information learned from visual-grounded datasets. Moreover, we employ Optimal Transport (OT), specifically its partial variant, to solve the fractional alignment problem between the two modalities. Our proposed method significantly outperforms the baseline language models on various language tasks of the GLUE and SQuAD datasets.
Meta-learning and few-shot prompting are viable methods to induce certain types of compositional behaviour. However, these methods can be very sensitive to the choice of support examples used. Choosing good supports from the training data for a given test query is already a difficult problem, but in some cases solving this may not even be enough. We consider a grounded language learning problem (gSCAN) where good support examples for certain test splits might not even exist in the training data, or would be infeasible to search for. We design an agent which instead generates possible supports which are relevant to the test query and current state of the world, then uses these supports via meta-learning to solve the test query. We show substantially improved performance on a previously unsolved compositional behaviour split without a loss of performance on other splits. Further experiments show that in this case, searching for relevant demonstrations even with an oracle function is not sufficient to attain good performance when using meta-learning.
Current work on image-based story generation suffers from the fact that the existing image sequence collections do not have coherent plots behind them. We improve visual story generation by producing a new image-grounded dataset, Visual Writing Prompts (VWP). VWP contains almost 2K selected sequences of movie shots, each including 5-10 images. The image sequences are aligned with a total of 12K stories which were collected via crowdsourcing given the image sequences and a set of grounded characters from the corresponding image sequence. Our new image sequence collection and filtering process has allowed us to obtain stories that are more coherent and have more narrativity compared to previous work. We also propose a character-based story generation model driven by coherence as a strong baseline. Evaluations show that our generated stories are more coherent, visually grounded, and have more narrativity than stories generated with the current state-of-the-art model.
People rely heavily on context to enrich meaning beyond what is literally said, enabling concise but effective communication. To interact successfully and naturally with people, user-facing artificial intelligence systems will require similar skills in pragmatics: relying on various types of context -- from shared linguistic goals and conventions, to the visual and embodied world -- to use language effectively. We survey existing grounded settings and pragmatic modeling approaches and analyze how the task goals, environmental contexts, and communicative affordances in each work enrich linguistic meaning. We present recommendations for future grounded task design to naturally elicit pragmatic phenomena, and suggest directions that focus on a broader range of communicative contexts and affordances.
We provide a study of how induced model sparsity can help achieve compositional generalization and better sample efficiency in grounded language learning problems. We consider simple language-conditioned navigation problems in a grid world environment with disentangled observations. We show that standard neural architectures do not always yield compositional generalization. To address this, we design an agent that contains a goal identification module that encourages sparse correlations between words in the instruction and attributes of objects, composing them together to find the goal. The output of the goal identification module is the input to a value iteration network planner. Our agent maintains a high level of performance on goals containing novel combinations of properties even when learning from a handful of demonstrations. We examine the internal representations of our agent and find the correct correspondences between words in its dictionary and attributes in the environment.
Lexical semantics and cognitive science point to affordances (i.e. the actions that objects support) as critical for understanding and representing nouns and verbs. However, study of these semantic features has not yet been integrated with the "foundation" models that currently dominate language representation research. We hypothesize that predictive modeling of object state over time will result in representations that encode object affordance information "for free". We train a neural network to predict objects' trajectories in a simulated interaction and show that our network's latent representations differentiate between both observed and unobserved affordances. We find that models trained using 3D simulations from our SPATIAL dataset outperform conventional 2D computer vision models trained on a similar task, and, on initial inspection, that differences between concepts correspond to expected features (e.g., roll entails rotation). Our results suggest a way in which modern deep learning approaches to grounded language learning can be integrated with traditional formal semantic notions of lexical representations.
Recent hype surrounding the increasing sophistication of language processing models has renewed optimism regarding machines achieving a human-like command of natural language. Research in the area of natural language understanding (NLU) in artificial intelligence claims to have been making great strides in this area, however, the lack of conceptual clarity/consistency in how 'understanding' is used in this and other disciplines makes it difficult to discern how close we actually are. In this interdisciplinary research thesis, I integrate insights from cognitive science/psychology, philosophy of mind, and cognitive linguistics, and evaluate it against a critical review of current approaches in NLU to explore the basic requirements--and remaining challenges--for developing artificially intelligent systems with human-like capacities for language use and comprehension.
Systematic generalization is the ability to combine known parts into novel meaning; an important aspect of efficient human learning, but a weakness of neural network learning. In this work, we investigate how two well-known modeling principles -- modularity and data augmentation -- affect systematic generalization of neural networks in grounded language learning. We analyze how large the vocabulary needs to be to achieve systematic generalization and how similar the augmented data needs to be to the problem at hand. Our findings show that even in the controlled setting of a synthetic benchmark, achieving systematic generalization remains very difficult. After training on an augmented dataset with almost forty times more adverbs than the original problem, a non-modular baseline is not able to systematically generalize to a novel combination of a known verb and adverb. When separating the task into cognitive processes like perception and navigation, a modular neural network is able to utilize the augmented data and generalize more systematically, achieving 70% and 40% exact match increase over state-of-the-art on two gSCAN tests that have not previously been improved. We hope that this work gives insight into the drivers of systematic generalization, and what we still need to improve for neural networks to learn more like humans do.
Distributional semantic models capture word-level meaning that is useful in many natural language processing tasks and have even been shown to capture cognitive aspects of word meaning. The majority of these models are purely text based, even though the human sensory experience is much richer. In this paper we create visually grounded word embeddings by combining English text and images and compare them to popular text-based methods, to see if visual information allows our model to better capture cognitive aspects of word meaning. Our analysis shows that visually grounded embedding similarities are more predictive of the human reaction times in a large priming experiment than the purely text-based embeddings. The visually grounded embeddings also correlate well with human word similarity ratings. Importantly, in both experiments we show that the grounded embeddings account for a unique portion of explained variance, even when we include text-based embeddings trained on huge corpora. This shows that visual grounding allows our model to capture information that cannot be extracted using text as the only source of information.
Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.
Although virtual agents are increasingly situated in environments where natural language is the most effective mode of interaction with humans, these exchanges are rarely used as an opportunity for learning. Leveraging language interactions effectively requires addressing limitations in the two most common approaches to language grounding: semantic parsers built on top of fixed object categories are precise but inflexible and end-to-end models are maximally expressive, but fickle and opaque. Our goal is to develop a system that balances the strengths of each approach so that users can teach agents new instructions that generalize broadly from a single example. We introduce the idea of neural abstructions: a set of constraints on the inference procedure of a label-conditioned generative model that can affect the meaning of the label in context. Starting from a core programming language that operates over abstructions, users can define increasingly complex mappings from natural language to actions. We show that with this method a user population is able to build a semantic parser for an open-ended house modification task in Minecraft. The semantic parser that results is both flexible and expressive: the percentage of utterances sourced from redefinitions increases steadily over the course of 191 total exchanges, achieving a final value of 28%.
Large-scale vision and language representation learning has shown promising improvements on various vision-language tasks. Most existing methods employ a transformer-based multimodal encoder to jointly model visual tokens (region-based image features) and word tokens. Because the visual tokens and word tokens are unaligned, it is challenging for the multimodal encoder to learn image-text interactions. In this paper, we introduce a contrastive loss to ALign the image and text representations BEfore Fusing (ALBEF) them through cross-modal attention, which enables more grounded vision and language representation learning. Unlike most existing methods, our method does not require bounding box annotations nor high-resolution images. In order to improve learning from noisy web data, we propose momentum distillation, a self-training method which learns from pseudo-targets produced by a momentum model. We provide a theoretical analysis of ALBEF from a mutual information maximization perspective, showing that different training tasks can be interpreted as different ways to generate views for an image-text pair. ALBEF achieves state-of-the-art performance on multiple downstream vision-language tasks. On image-text retrieval, ALBEF outperforms methods that are pre-trained on orders of magnitude larger datasets. On VQA and NLVR$^2$, ALBEF achieves absolute improvements of 2.37% and 3.84% compared to the state-of-the-art, while enjoying faster inference speed. Code and pre-trained models are available at https://github.com/salesforce/ALBEF/.
This study addresses the question whether visually grounded speech recognition (VGS) models learn to capture sentence semantics without access to any prior linguistic knowledge. We produce synthetic and natural spoken versions of a well known semantic textual similarity database and show that our VGS model produces embeddings that correlate well with human semantic similarity judgements. Our results show that a model trained on a small image-caption database outperforms two models trained on much larger databases, indicating that database size is not all that matters. We also investigate the importance of having multiple captions per image and find that this is indeed helpful even if the total number of images is lower, suggesting that paraphrasing is a valuable learning signal. While the general trend in the field is to create ever larger datasets to train models on, our findings indicate other characteristics of the database can just as important important.
We investigate grounded language learning through real-world data, by modelling a teacher-learner dynamics through the natural interactions occurring between users and search engines; in particular, we explore the emergence of semantic generalization from unsupervised dense representations outside of synthetic environments. A grounding domain, a denotation function and a composition function are learned from user data only. We show how the resulting semantics for noun phrases exhibits compositional properties while being fully learnable without any explicit labelling. We benchmark our grounded semantics on compositionality and zero-shot inference tasks, and we show that it provides better results and better generalizations than SOTA non-grounded models, such as word2vec and BERT.
We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a language that is most appropriate for them. Compared with reward in reinforcement learning (RL), the description feedback is richer and allows for improved sample complexity. We develop a probabilistic framework and an algorithm that practically implements our protocol. Empirical results in two challenging request-fulfilling problems demonstrate the strengths of our approach: compared with RL baselines, it is more sample-efficient; compared with IL baselines, it achieves competitive success rates without requiring the teaching agent to be able to demonstrate the desired behavior using the learning agent's actions. Apart from empirical evaluation, we also provide theoretical guarantees for our algorithm under certain assumptions about the teacher and the environment.
We introduce a new dataset for training and evaluating grounded language models. Our data is collected within a virtual reality environment and is designed to emulate the quality of language data to which a pre-verbal child is likely to have access: That is, naturalistic, spontaneous speech paired with richly grounded visuospatial context. We use the collected data to compare several distributional semantics models for verb learning. We evaluate neural models based on 2D (pixel) features as well as feature-engineered models based on 3D (symbolic, spatial) features, and show that neither modeling approach achieves satisfactory performance. Our results are consistent with evidence from child language acquisition that emphasizes the difficulty of learning verbs from naive distributional data. We discuss avenues for future work on cognitively-inspired grounded language learning, and release our corpus with the intent of facilitating research on the topic.
We propose a cross-modality manifold alignment procedure that leverages triplet loss to jointly learn consistent, multi-modal embeddings of language-based concepts of real-world items. Our approach learns these embeddings by sampling triples of anchor, positive, and negative data points from RGB-depth images and their natural language descriptions. We show that our approach can benefit from, but does not require, post-processing steps such as Procrustes analysis, in contrast to some of our baselines which require it for reasonable performance. We demonstrate the effectiveness of our approach on two datasets commonly used to develop robotic-based grounded language learning systems, where our approach outperforms four baselines, including a state-of-the-art approach, across five evaluation metrics.
Recent work has shown that large text-based neural language models, trained with conventional supervised learning objectives, acquire a surprising propensity for few- and one-shot learning. Here, we show that an embodied agent situated in a simulated 3D world, and endowed with a novel dual-coding external memory, can exhibit similar one-shot word learning when trained with conventional reinforcement learning algorithms. After a single introduction to a novel object via continuous visual perception and a language prompt ("This is a dax"), the agent can re-identify the object and manipulate it as instructed ("Put the dax on the bed"). In doing so, it seamlessly integrates short-term, within-episode knowledge of the appropriate referent for the word "dax" with long-term lexical and motor knowledge acquired across episodes (i.e. "bed" and "putting"). We find that, under certain training conditions and with a particular memory writing mechanism, the agent's one-shot word-object binding generalizes to novel exemplars within the same ShapeNet category, and is effective in settings with unfamiliar numbers of objects. We further show how dual-coding memory can be exploited as a signal for intrinsic motivation, stimulating the agent to seek names for objects that may be useful for later executing instructions. Together, the results demonstrate that deep neural networks can exploit meta-learning, episodic memory and an explicitly multi-modal environment to account for 'fast-mapping', a fundamental pillar of human cognitive development and a potentially transformative capacity for agents that interact with human users.