Visually Grounded Language Learning: a review of language games, datasets, tasks, and models
원문 초록
In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language Understanding and Generation tasks. However, many facets of meaning cannot be learned by ``listening to the radio" only. In the literature, many Vision+Language (V+L) tasks have been defined with the aim of creating models that can ground symbols in the visual modality. In this work, we provide a systematic literature review of several tasks and models proposed in the V+L field. We rely on Wittgenstein's idea of `language games' to categorise such tasks into 3 different families: 1) discriminative games, 2) generative games, and 3) interactive games. Our analysis of the literature provides evidence that future work should be focusing on interactive games where communication in Natural Language is important to resolve ambiguities about object referents and action plans and that physical embodiment is essential to understand the semantics of situations and events. Overall, these represent key requirements for developing grounded meanings in neural models.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Motion-R1: Chain-of-Thought Reasoning and Reinforcement Learning for Human Motion Generation
Specification-based Security Evaluation of Real-World Agents Tool-Calling under Long-Horizon Context Tasks
Making Language Model a Hierarchical Classifier and Generator
InstructFLIP: Exploring Unified Vision-Language Model for Face Anti-spoofing
Describe Anything Model for Visual Question Answering on Text-rich Images
Assay2Mol: large language model-based drug design using BioAssay context
토론
이 논문과 연결된 포럼 글이 아직 없습니다.