We present AnyCalib, a method for calibrating the intrinsic parameters of a camera from a single in-the-wild image, that is agnostic to the camera model. Current methods are predominantly tailored to specific camera models and/or require extrinsic cues, such as the direction of gravity, to be visible in the image. In contrast, we argue that the perspective and distortion cues inherent in images are sufficient for model-agnostic camera calibration. To demonstrate this, we frame the calibration process as the regression of the rays corresponding to each pixel. We show, for the first time, that this intermediate representation allows for a closed-form recovery of the intrinsics for a wide range of camera models, including but not limited to: pinhole, Brown-Conrady and Kannala-Brandt. Our approach also applies to edited -- cropped and stretched -- images. Experimentally, we demonstrate that AnyCalib consistently outperforms alternative methods, including 3D foundation models, despite being trained on orders of magnitude less data. Code is available at https://github.com/javrtg/AnyCalib.
Accurate 6D object pose estimation is a prerequisite for successfully completing robotic prehensile and non-prehensile manipulation tasks. At present, 6D pose estimation for robotic manipulation generally relies on depth sensors based on, e.g., structured light, time-of-flight, and stereo-vision, which can be expensive, produce noisy output (as compared with RGB cameras), and fail to handle transparent objects. On the other hand, state-of-the-art monocular depth estimation models (MDEMs) provide only affine-invariant depths up to an unknown scale and shift. Metric MDEMs achieve some successful zero-shot results on public datasets, but fail to generalize. We propose a novel framework, Monocular One-shot Metric-depth Alignment (MOMA), to recover metric depth from a single RGB image, through a one-shot adaptation building on MDEM techniques. MOMA performs scale-rotation-shift alignments during camera calibration, guided by sparse ground-truth depth points, enabling accurate depth estimation without additional data collection or model retraining on the testing setup. MOMA supports fine-tuning the MDEM on transparent objects, demonstrating strong generalization capabilities. Real-world experiments on tabletop 2-finger grasping and suction-based bin-picking applications show MOMA achieves high success rates in diverse tasks, confirming its effectiveness.
Camera calibration using planar targets has been widely favored, and two types of control points have been mainly considered as measurements: the corners of the checkerboard and the centroid of circles. Since a centroid is derived from numerous pixels, the circular pattern provides more precise measurements than the checkerboard. However, the existing projection model of circle centroids is biased under lens distortion, resulting in low performance. To surmount this limitation, we propose an unbiased projection model of the circular pattern and demonstrate its superior accuracy compared to the checkerboard. Complementing this, we introduce uncertainty into circular patterns to enhance calibration robustness and completeness. Defining centroid uncertainty improves the performance of calibration components, including pattern detection, optimization, and evaluation metrics. We also provide guidelines for performing good camera calibration based on the evaluation metric. The core concept of this approach is to model the boundary points of a two-dimensional shape as a Markov random field, considering its connectivity. The shape distribution is propagated to the centroid uncertainty through an appropriate shape representation based on the Green theorem. Consequently, the resulting framework achieves marked gains in calibration accuracy and robustness. The complete source code and demonstration video are available at https://github.com/chaehyeonsong/discocal.
We introduce ZeroVO, a novel visual odometry (VO) algorithm that achieves zero-shot generalization across diverse cameras and environments, overcoming limitations in existing methods that depend on predefined or static camera calibration setups. Our approach incorporates three main innovations. First, we design a calibration-free, geometry-aware network structure capable of handling noise in estimated depth and camera parameters. Second, we introduce a language-based prior that infuses semantic information to enhance robust feature extraction and generalization to previously unseen domains. Third, we develop a flexible, semi-supervised training paradigm that iteratively adapts to new scenes using unlabeled data, further boosting the models' ability to generalize across diverse real-world scenarios. We analyze complex autonomous driving contexts, demonstrating over 30% improvement against prior methods on three standard benchmarks, KITTI, nuScenes, and Argoverse 2, as well as a newly introduced, high-fidelity synthetic dataset derived from Grand Theft Auto (GTA). By not requiring fine-tuning or camera calibration, our work broadens the applicability of VO, providing a versatile solution for real-world deployment at scale.
Accurate LiDAR-camera calibration is fundamental to fusing multi-modal perception in autonomous driving and robotic systems. Traditional calibration methods require extensive data collection in controlled environments and cannot compensate for the transformation changes during the vehicle/robot movement. In this paper, we propose the first model that uses bird's-eye view (BEV) features to perform LiDAR camera calibration from raw data, termed BEVCALIB. To achieve this, we extract camera BEV features and LiDAR BEV features separately and fuse them into a shared BEV feature space. To fully utilize the geometric information from the BEV feature, we introduce a novel feature selector to filter the most important features in the transformation decoder, which reduces memory consumption and enables efficient training. Extensive evaluations on KITTI, NuScenes, and our own dataset demonstrate that BEVCALIB establishes a new state of the art. Under various noise conditions, BEVCALIB outperforms the best baseline in the literature by an average of (47.08%, 82.32%) on KITTI dataset, and (78.17%, 68.29%) on NuScenes dataset, in terms of (translation, rotation), respectively. In the open-source domain, it improves the best reproducible baseline by one order of magnitude. Our code and demo results are available at https://cisl.ucr.edu/BEVCalib.
We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to previous approaches, our method does not require cross-modal camera calibration and is versatile enough to model a variety of different spectra, including thermal and near-infra red, without any algorithmic changes. Unlike existing 3DGS-based frameworks that treat each modality separately (by optimizing per-channel spherical harmonics) and therefore fail to exploit the underlying spectral and spatial correlations, our method leverages a novel neural color representation that encodes multi-spectral information into a learned, compact, per-splat feature embedding. A shallow multi-layer perceptron (MLP) then decodes this embedding to obtain spectral color values, enabling joint learning of all bands within a unified representation. Our experiments show that this simple yet effective strategy is able to improve multi-spectral rendering quality, while also leading to improved per-spectra rendering quality over state-of-the-art methods. We demonstrate the effectiveness of this new technique in agricultural applications to render vegetation indices, such as normalized difference vegetation index (NDVI).
Robot manipulation, especially bimanual manipulation, often requires setting up multiple cameras on multiple robot manipulators. Before robot manipulators can generate motion or even build representations of their environments, the cameras rigidly mounted to the robot need to be calibrated. Camera calibration is a cumbersome process involving collecting a set of images, with each capturing a pre-determined marker. In this work, we introduce the Bi-Manual Joint Calibration and Representation Framework (Bi-JCR). Bi-JCR enables multiple robot manipulators, each with cameras mounted, to circumvent taking images of calibration markers. By leveraging 3D foundation models for dense, marker-free multi-view correspondence, Bi-JCR jointly estimates: (i) the extrinsic transformation from each camera to its end-effector, (ii) the inter-arm relative poses between manipulators, and (iii) a unified, scale-consistent 3D representation of the shared workspace, all from the same captured RGB image sets. The representation, jointly constructed from images captured by cameras on both manipulators, lives in a common coordinate frame and supports collision checking and semantic segmentation to facilitate downstream bimanual coordination tasks. We empirically evaluate the robustness of Bi-JCR on a variety of tabletop environments, and demonstrate its applicability on a variety of downstream tasks.
This paper presents a groundbreaking approach - the first online automatic geometric calibration method for radar and camera systems. Given the significant data sparsity and measurement uncertainty in radar height data, achieving automatic calibration during system operation has long been a challenge. To address the sparsity issue, we propose a Dual-Perspective representation that gathers features from both frontal and bird's-eye views. The frontal view contains rich but sensitive height information, whereas the bird's-eye view provides robust features against height uncertainty. We thereby propose a novel Selective Fusion Mechanism to identify and fuse reliable features from both perspectives, reducing the effect of height uncertainty. Moreover, for each view, we incorporate a Multi-Modal Cross-Attention Mechanism to explicitly find location correspondences through cross-modal matching. During the training phase, we also design a Noise-Resistant Matcher to provide better supervision and enhance the robustness of the matching mechanism against sparsity and height uncertainty. Our experimental results, tested on the nuScenes dataset, demonstrate that our method significantly outperforms previous radar-camera auto-calibration methods, as well as existing state-of-the-art LiDAR-camera calibration techniques, establishing a new benchmark for future research. The code is available at https://github.com/nycu-acm/RC-AutoCalib.
Accurate food volume estimation is crucial for medical nutrition management and health monitoring applications, but current food volume estimation methods are often limited by mononuclear data, leveraging single-purpose hardware such as 3D scanners, gathering sensor-oriented information such as depth information, or relying on camera calibration using a reference object. In this paper, we present VolE, a novel framework that leverages mobile device-driven 3D reconstruction to estimate food volume. VolE captures images and camera locations in free motion to generate precise 3D models, thanks to AR-capable mobile devices. To achieve real-world measurement, VolE is a reference- and depth-free framework that leverages food video segmentation for food mask generation. We also introduce a new food dataset encompassing the challenging scenarios absent in the previous benchmarks. Our experiments demonstrate that VolE outperforms the existing volume estimation techniques across multiple datasets by achieving 2.22 % MAPE, highlighting its superior performance in food volume estimation.
The problem of calibration from straight lines is fundamental in geometric computer vision, with well-established theoretical foundations. However, its practical applicability remains limited, particularly in real-world outdoor scenarios. These environments pose significant challenges due to diverse and cluttered scenes, interrupted reprojections of straight 3D lines, and varying lighting conditions, making the task notoriously difficult. Furthermore, the field lacks a dedicated dataset encouraging the development of respective detection algorithms. In this study, we present a small dataset named "ClearLines", and by detailing its creation process, provide practical insights that can serve as a guide for developing and refining straight 3D line detection algorithms.
Zebrafish share a high degree of homology with human genes and are commonly used as model organism in biomedical research. For medical laboratories, counting zebrafish is a daily task. Due to the tiny size of zebrafish, manual visual counting is challenging. Existing counting methods are either not applicable to small fishes or have too many limitations. The paper proposed a zebrafish counting algorithm based on the event stream data. Firstly, an event camera is applied for data acquisition. Secondly, camera calibration and image fusion were preformed successively. Then, the trajectory information was used to improve the counting accuracy. Finally, the counting results were averaged over an empirical of period and rounded up to get the final results. To evaluate the accuracy of the algorithm, 20 zebrafish were put in a four-liter breeding tank. Among 100 counting trials, the average accuracy reached 97.95%. As compared with traditional algorithms, the proposed one offers a simpler implementation and achieves higher accuracy.
Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.
Sports analysis requires processing large amounts of data, which is time-consuming and costly. Advancements in neural networks have significantly alleviated this burden, enabling highly accurate ball tracking in sports broadcasts. However, relying solely on 2D ball tracking is limiting, as it depends on the camera's viewpoint and falls short of supporting comprehensive game analysis. To address this limitation, we propose a novel approach for reconstructing precise 3D ball trajectories from online table tennis match recordings. Our method leverages the underlying physics of the ball's motion to identify the bounce state that minimizes the reprojection error of the ball's flying trajectory, hence ensuring an accurate and reliable 3D reconstruction. A key advantage of our approach is its ability to infer ball spin without relying on human pose estimation or racket tracking, which are often unreliable or unavailable in broadcast footage. We developed an automated camera calibration method capable of reliably tracking camera movements. Additionally, we adapted an existing 3D pose estimation model, which lacks depth motion capture, to accurately track player movements. Together, these contributions enable the full 3D reconstruction of a table tennis rally.
Accurate intrinsic and extrinsic camera calibration can be an important prerequisite for robotic applications that rely on vision as input. While there is ongoing research on enabling camera calibration using natural images, many systems in practice still rely on using designated calibration targets with e.g. checkerboard patterns or April tag grids. Once calibration images from different perspectives have been acquired and feature descriptors detected, those are typically used in an optimization process to minimize the geometric reprojection error. For this optimization to converge, input images need to be of sufficient quality and particularly sharpness; they should neither contain motion blur nor rolling-shutter artifacts that can arise when the calibration board was not static during image capture. In this work, we present a novel calibration image acquisition technique controlled via voice commands recorded with a clip-on microphone, that can be more robust and user-friendly than e.g. triggering capture with a remote control, or filtering out blurry frames from a video sequence in postprocessing. To achieve this, we use a state-of-the-art speech-to-text transcription model with accurate per-word timestamping to capture trigger words with precise temporal alignment. Our experiments show that the proposed method improves user experience by being fast and efficient, allowing us to successfully calibrate complex multi-camera setups.
The increasing population, thus financial interests, in coastal areas have increased the need to monitor coastal elevation and shoreline change. Though several resources exist to obtain this information, they often lack the required temporal resolution for short-term monitoring (e.g., every hour). To address this issue, this study implements a low-cost ZED 2i stereo camera system and close-range photogrammetry to collect images for generating 3D point clouds, digital surface models (DSMs) of beach elevation, and georectified imagery at a localized scale and high temporal resolution. The main contributions of this study are (i) intrinsic camera calibration, (ii) georectification and registration of acquired imagery and point cloud, (iii) generation of the DSM of the beach elevation, and (iv) a comparison of derived products against those from uncrewed aircraft system structure-from-motion photogrammetry. Preliminary results show that despite its limitations, the ZED 2i can provide the desired mapping products at localized and high temporal scales. The system achieved a mean reprojection error of 0.20 px, a point cloud registration of 27 cm, a vertical error of 37.56 cm relative to ground truth, and georectification root mean square errors of 2.67 cm and 2.81 cm for x and y.
LiDAR-camera systems have become increasingly popular in robotics recently. A critical and initial step in integrating the LiDAR and camera data is the calibration of the LiDAR-camera system. Most existing calibration methods rely on auxiliary target objects, which often involve complex manual operations, whereas targetless methods have yet to achieve practical effectiveness. Recognizing that 2D Gaussian Splatting (2DGS) can reconstruct geometric information from camera image sequences, we propose a calibration method that estimates LiDAR-camera extrinsic parameters using geometric constraints. The proposed method begins by reconstructing colorless 2DGS using LiDAR point clouds. Subsequently, we update the colors of the Gaussian splats by minimizing the photometric loss. The extrinsic parameters are optimized during this process. Additionally, we address the limitations of the photometric loss by incorporating the reprojection and triangulation losses, thereby enhancing the calibration robustness and accuracy.
Precise LiDAR-camera calibration is crucial for integrating these two sensors into robotic systems to achieve robust perception. In applications like autonomous driving, online targetless calibration enables a prompt sensor misalignment correction from mechanical vibrations without extra targets. However, existing methods exhibit limitations in effectively extracting consistent features from LiDAR and camera data and fail to prioritize salient regions, compromising cross-modal alignment robustness. To address these issues, we propose DF-Calib, a LiDAR-camera calibration method that reformulates calibration as an intra-modality depth flow estimation problem. DF-Calib estimates a dense depth map from the camera image and completes the sparse LiDAR projected depth map, using a shared feature encoder to extract consistent depth-to-depth features, effectively bridging the 2D-3D cross-modal gap. Additionally, we introduce a reliability map to prioritize valid pixels and propose a perceptually weighted sparse flow loss to enhance depth flow estimation. Experimental results across multiple datasets validate its accuracy and generalization,with DF-Calib achieving a mean translation error of 0.635cm and rotation error of 0.045 degrees on the KITTI dataset.
Accurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexibility. In this work, we introduce a novel framework that addresses these challenges by jointly modeling camera intrinsic and extrinsic parameters using a generic ray camera model. Unlike previous approaches, AlignDiff shifts focus from semantic to geometric features, enabling more accurate modeling of local distortions. We propose AlignDiff, a diffusion model conditioned on geometric priors, enabling the simultaneous estimation of camera distortions and scene geometry. To enhance distortion prediction, we incorporate edge-aware attention, focusing the model on geometric features around image edges, rather than semantic content. Furthermore, to enhance generalizability to real-world captures, we incorporate a large database of ray-traced lenses containing over three thousand samples. This database characterizes the distortion inherent in a diverse variety of lens forms. Our experiments demonstrate that the proposed method significantly reduces the angular error of estimated ray bundles by ~8.2 degrees and overall calibration accuracy, outperforming existing approaches on challenging, real-world datasets.
DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
Real camera footage is subject to noise, motion blur (MB) and depth of field (DoF). In some applications these might be considered distortions to be removed, but in others it is important to model them because it would be ineffective, or interfere with an aesthetic choice, to simply remove them. In augmented reality applications where virtual content is composed into a live video feed, we can model noise, MB and DoF to make the virtual content visually consistent with the video. Existing methods for this typically suffer two main limitations. First, they require a camera calibration step to relate a known calibration target to the specific cameras response. Second, existing work require methods that can be (differentiably) tuned to the calibration, such as slow and specialized neural networks. We propose a method which estimates parameters for noise, MB and DoF instantly, which allows using off-the-shelf real-time simulation methods from e.g., a game engine in compositing augmented content. Our main idea is to unlock both features by showing how to use modern computer vision methods that can remove noise, MB and DoF from the video stream, essentially providing self-calibration. This allows to auto-tune any black-box real-time noise+MB+DoF method to deliver fast and high-fidelity augmentation consistency.