TT3D: Table Tennis 3D Reconstruction
원문 초록
Sports analysis requires processing large amounts of data, which is time-consuming and costly. Advancements in neural networks have significantly alleviated this burden, enabling highly accurate ball tracking in sports broadcasts. However, relying solely on 2D ball tracking is limiting, as it depends on the camera's viewpoint and falls short of supporting comprehensive game analysis. To address this limitation, we propose a novel approach for reconstructing precise 3D ball trajectories from online table tennis match recordings. Our method leverages the underlying physics of the ball's motion to identify the bounce state that minimizes the reprojection error of the ball's flying trajectory, hence ensuring an accurate and reliable 3D reconstruction. A key advantage of our approach is its ability to infer ball spin without relying on human pose estimation or racket tracking, which are often unreliable or unavailable in broadcast footage. We developed an automated camera calibration method capable of reliably tracking camera movements. Additionally, we adapted an existing 3D pose estimation model, which lacks depth motion capture, to accurately track player movements. Together, these contributions enable the full 3D reconstruction of a table tennis rally.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
SpatialTrackerV2: 3D Point Tracking Made Easy
VST-Pose: A Velocity-Integrated Spatiotem-poral Attention Network for Human WiFi Pose Estimation
PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation
CoMotion: Concurrent Multi-person 3D Motion
AthleticsPose: Authentic Sports Motion Dataset on Athletic Field and Evaluation of Monocular 3D Pose Estimation Ability
BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images
토론
이 논문과 연결된 포럼 글이 아직 없습니다.